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Games Entertainment

LittleBigPlanet Sequel Already In the Works 27

Posted by Soulskill
from the optimistic-or-cocky dept.
Now that the delay caused by a rogue song has come and passed, the LittleBigPlanet servers have been turned on, and creations are beginning to filter in. A BBC feature on the game revealed that plans are already underway for a sequel. Another report suggests that they're looking at other methods for expanding the game as well: "With the game just hitting stores, it's too early to start talking about sequels, but Media Molecule already is looking into how they can get more creative tools into the hands of their users. 'We can release new levels, new stickers, new content,' Evans said. 'It's pretty clear to me that we have to move in a fluid direction about what's a sequel and what's not a sequel.'"
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LittleBigPlanet Sequel Already In the Works

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  • Yes but! (Score:3, Funny)

    by SupremoMan (912191) on Tuesday October 28, 2008 @02:30AM (#25538017)
    Will it contain a music composition set to the excerpts of the Old Testament? The Torah? The Vedas? Come on the suspense is killing me!
  • So much hype (Score:1, Insightful)

    by Kenoli (934612)
    I wonder if I'll ever heard about littlebigplanet again.
  • Critics are maybe raving about it but it doesn't seem gamers are all too excited or interested in the game. Could it be a future commercial flop? Any numbers yet, sales or pre-orders?
    • I'll be buying it. (Score:4, Interesting)

      by Dr. Manhattan (29720) <sorceror171@@@gmail...com> on Tuesday October 28, 2008 @08:14AM (#25539579) Homepage
      It looks like a fun game I can play with my kids, and let them get creative about it. The graphics look very nice, almost everything I've heard about the gameplay itself sounds good, and the level editor sounds really interesting. I'm not a big gamer, but this looks like a very cool package. As Penny Arcade put it, "Duke came with an editor called Build that changed a) what was possible, 2) the time it took to complete a project, and 3) the set of people who could come to grips with level creation. As Duke stalwarts long after Quake was delivered, we would routinely jump online, grab twenty levels, and then spend the rest of the night devouring them" [penny-arcade.com]... "and there's already more [LittleBigPlanet] levels than you could ever play." [penny-arcade.com].

      I'm not picking it up immediately, of course. I'll be getting it for xmas. That may not inflate their early sales figures, but they've got a sale lined up.

    • Re: (Score:3, Interesting)

      by sanosuke001 (640243)
      I pre-ordered it months ago. It's one of a few games I've been eagerly anticipating for ANY game platform. It's the first group play game I've been interested in, actually. Sony has always had trouble in the "party game" dept and this seems to be a step forward.

      Nintendo always had Mario Kart, Super Smash Bros, etc and recently Rock Band and Guitar Hero have come out in this "genre." I never liked The Guitar Band games and the Wii is too much of a Fad (and the controller seems sluggish at best to me; I do
    • Re: (Score:3, Interesting)

      I can't speak for the rest of the gamers out there, but I got the game over a week ago (my roommate bought it from some store that broke the street date... we got it about 5 days before the original release date) and I have to say that the game is absolutely amazing. Several of my other friends also got their mits on it and they love it. It's practically worth buying a PS3 for, assuming you get the $150 credit from sonystyle.com when you sign up for a sony creditcard, since it doesn't really have any big re

  • Network Lag (Score:3, Informative)

    by AsnFkr (545033) on Tuesday October 28, 2008 @08:22AM (#25539637) Homepage Journal
    Hopefully next time they can get a launch out the door without horrid unusable network lag like this one is having. I wouldn't mind if it didn't actually effect the single player mode or have an option in the game to shut off network access. In order to play the game I have to shutoff the network access for the entire PS3. Otherwise, the game is fun!
  • I got the game last Saturday, and when I'm not playing it, I'm thinking about it. If you have any creative juices flowing through you whatsoever, you'll get a kick out of this game. Even if you make a crap design, the physics engine and amazing graphics make up for your lack of skill. There are a few annoying quirks with the editor, primarily dealing with attaching/detaching objects to one another and some camera issues, but once you learn how to work around them (just like any game editor) you can come up
  • by Anonymous Coward

    How about some mouse support for the in-game editor? Or perhaps some sort of Windows-based client that allows you to template out a level and export it to a LBP format.

    Personally, I was part of the beta and I found the in-game tools and options to be quite robust, but not that easy to manipulate with a joystick.

Nothing is impossible for the man who doesn't have to do it himself. -- A.H. Weiler

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