Miyamoto Scrutinizes Mario, Zelda, Hails Portal 145
eldavojohn writes "Nintendo icon Shigeru Miyamoto stated in an interview that 'What I've been saying to our development teams recently is that The Legend of Zelda: Twilight Princess was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like Super Mario Galaxy was able to do some things that were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative. This is something I've been talking to both of those teams about ... hopefully [the next Mario and Zelda] will feel newer and fresher than their most recent versions.' MTV Multiplayer also commented on Portal's mechanics and gameplay, to which Miyamoto responded, 'I think Portal was an amazing game, too.' GameSetWatch has a related article criticizing Nintendo for relying on the Wii's input devices to develop game franchises rather than improving actual gameplay."
Re:Un peu de poids. (Score:5, Informative)
I've seen so many people actually believe Miyamoto is in control of the franchises he created, I really believe your post to be sincere.
In reality, Nintendo executives are after profit no matter the cost -- well, actually, not that drastic, it seems that the Nintendo 64 blunder and the lack-luster GameCube popularity changed their minds, somewhat. The Wii was a gimmick with little benefit than a then-unique input method (well, actually, the whole motion sensing thing is nothing new, but it rarely appeared on consoles except for one or two Dreamcast games). They make games based around the input, and out comes Zelda Twilight Princess and Super Mario Galaxy. Not bad games by any standard, but they aren't exceptional. Miyamoto has every right to complain about lack of originality at Nintendo.
Re:Mod parent up (Score:3, Informative)
I don't see why this is modded flamebait. He has a legitimate point. Let's face it, processor-wise and capability-wise the Wii is little more than a slightly improved Gamecube.
Let's face it, you are essentially trolling here.
Processor-wise and capability-wise the Wii is more than twice as powerful as a gamecube by any reasonable measuring.
The whole console was built around the controller,
What precisely do you think a gaming console should have been built around? Blu-Ray?
as has every game for the system.
That simply isn't true.
This is a fun novelty, for sure (and great for parties). But it would still be more than fair to call it a "gimmick,"
http://kotaku.com/5071145/sony-patents-ultrasonic-waggle-controller-technology [kotaku.com]
Hint: a "gimmick" that proceeds to be copied into every future console made by every competitor is not a gimmick. Motion control is here to stay, deal with it.
especially as so many Wii owners are now admitting that their Wii's spend most of the time these days gathering dust (only broken out for friends and parties).
Right, because 'core gamer' fanbois starting threads about their Wii collecting dust being repeated on every gaming forum every couple months should be taken seriously. And as for casual gamers -- what do you expect? Most things we do casually collects dust most of the time. Part of the definition of 'casual' is that we don't obsessively do it all the time.
While consoles like the 360 and PS3 move forward,
Wii is reliably outselling the PS3 and 360 by 2:1 or more. The Wii is not being left behind.
many Wii owners are increasingly disappointed by scarce offerings and underpowered performance
Yes, its abject disappointment that causes title after title to sell out. SSBB sold out and was hard to find for a few weeks. MarioKart sold out and was hard to find for few weeks. I have still yet to see Wii Fit in stock anywhere.
Its true a small class of Wii owners are disappointed by a scarcity of offerings in a genre that is better served by the other consoles anyway. To them I say, "Hey moron, buy another console."
(look at Yahtzee's recent review of the Wii version of The Force Unleashed for a pretty good summary of this problem).
The 'problem' with Force Unleashed as he so eloquently pointed out, really had NOTHING to do with the Wii. In particular he complained that:
a) the graphics would have been considered poor even on the Xbox 1.
b) the level design was BAD
c) Lucas is an idiot
d) the motion control system was terrible
e) Lucas is really an idiot
f) lack of balance - the force powers made the light sabre a pointless distraction
In other words, Wii owners are the victim of a particularly shitty cash grabbing port of an already flawed game.
Nobody expects the graphics to be on par with the PS3, but to look like rubbish compared to LAST gen consoles reflects on the developer not the console. Ditto for bad level design. Ditto for bad controls. (We have a number examples of games that do motion control VERY WELL -- resident evil 4, metroid prime, etc -- so when a game shows up with shitty controls, its the developers fault.)
And as for Lucas being a complete idiot, and the lack of balance between sabre and force -- those are in ample evidence on the PS3 version too.
So what exactly was the 'problem' with the Wii?