The State of Game AI 88
Gamasutra has a summary written by Dan Kline of Crystal Dynamics for this year's Artificial Intelligence and Interactive Digital Entertainment (AIIDE) Conference held at Stanford University. They discussed why AI capabilities have not scaled with CPU speed, balancing MMO economies and game mechanics, procedural dialogue, and many other topics. Kline also wrote in more detail about the conference at his blog.
"... Rabin put forth his own challenge for the future: Despite all this, why is AI still allowed to suck? Because, in his view, sharp AI is just not required for many games, and game designers frequently don't get what AI can do. That was his challenge for this AIIDE — to show others the potential, and necessity, of game AI, to find the problems that designers are trying to tackle, and solve them."
Fallout 3 (Score:1, Funny)
Can take a hint on this. As much as I find standing on a vehicle with an NPC perpetually running at me entertaining it just shows sloppy work.
Re:Most humans aren't that smart (Score:5, Funny)
Imagine if enemies that are low in health kept running away and hiding, and then snipe at you from far away when they see that you are busy doing something else. While that might be more realistic, it might not be so fun eh? Who really wants realism in games?
Huh, you must be right. I guess that's why online gaming and LAN parties are so incredibly unpopular.
Personally, I want to see the day where two AI's argue on the battlefield...
"You camping b*stard!!"
"It's a legitimate strategy!"
Re:Most humans aren't that smart (Score:2, Funny)
Personally, I want to see the day where two AI's argue on the battlefield...
And then shouting "LeRoy Jenkins!!" and running away to kill enemies.
But that might not be that intelligent...
Ironically, I blame my bad grade in AI on (Score:2, Funny)
my teacher who, seriously, spoke with a lisp.