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Games Entertainment

Getting Started In Android Game Development 43

Posted by Soulskill
from the android-needs-tetris-too dept.
rbgrn writes "If you're interested in developing a game for the Android platform, there is a lot you need to know. If you have previous experience with game development, moving over to the Android platform won't be all that difficult. You will mostly just need to learn the architecture and API. If you're new to game development, here is a list of must-knows for getting started in Android game development. This is a good starting point for developers seeking to write any type of mobile game."
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Getting Started In Android Game Development

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  • Slashvertisement (Score:2, Insightful)

    by Enderandrew (866215) <[enderandrew] [at] [gmail.com]> on Thursday November 06, 2008 @10:55PM (#25670851) Homepage Journal

    They're not selling a product here, so much as a concept, but why is this on Slashdot's front page again?

    Mind you, I'm excited about Android, but what here is newsworthy?

  • by Jimmy_B (129296) <slashdot AT jimrandomh DOT org> on Friday November 07, 2008 @02:45AM (#25672521) Homepage

    I hate games that don't do this. If the computer player and I are the same species, we should have the same limitations. Why should the computer player be able to do more stuff than a human player?

    Because reproducing the player's limitations is an enormous amount of work for nearly zero benefit. You can either spend months writing code to compute what the bots can see, AI to make it look around at the right times and remember where players that have ducked behind cover were and predict where players might come from, or you can just let the bot see through walls. If you want the bot to only use the buttons the player does, you then repeat that sort of problem twenty times, each with a theoretically possible solution but extremely tricky solution. Forcing the bot to use the player's interface is basically a waste of time, time which could have been spent on features that actually make the game fun.

Testing can show the presense of bugs, but not their absence. -- Dijkstra

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