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Square Enix Announces Supreme Commander 2 70

arcticstoat writes "Supreme Commander 2 has now been officially announced, but with a surprise publishing partner on board — Square Enix. Gas Powered Games' original RTS game and its expansion pack, Forged Alliance, were published by THQ, who is no stranger to the RTS genre, but Square Enix has previously specialized in Japanese RPGs such as Final Fantasy and Dragon Quest. Explaining the move, Square Enix said in a statement that it 'has previously worked exclusively with Japanese development companies, so the decision to form strategic partnerships with developers located outside of Japan serves as a new cornerstone of its strategy to create games targeted primarily at consumers in Europe and North America. Additionally, Square Enix Group's foray into the real-time strategy genre is a significant expansion of its product lineup.'"
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Square Enix Announces Supreme Commander 2

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  • Front Mission (Score:4, Insightful)

    by Enderandrew ( 866215 ) <enderandrew&gmail,com> on Wednesday November 12, 2008 @07:22PM (#25740467) Homepage Journal

    The Front Mission series is incredible. Not to mention that I'm more interested in the developer than the publisher when it comes to experience and game design.

  • by moderatorrater ( 1095745 ) on Wednesday November 12, 2008 @07:45PM (#25740745)

    The uber-units also produce energy for the economy, and can assist in producing more uber-units, so you end up with this sort of Fibonacci sequence progression of uber-units in the game.

    Then your enemy's not playing right. A horde of small/medium units should have been able to wipe out your base while you were building up to your uber units. Unless you were only playing against the AI, in which case you probably shouldn't have been expecting a challenge anyway :)

  • I suppose I'd call SupCom2 the grandchild, not the great-grandchild, but yes. please do let it be so. Also, please let it not require hardware in excess of what, say, StarCraft 2 will need (although TA had its taxing moments as well - I remember thinking that the 256MB needed to play the Four Corners map was completely unreasonable). SupCom will only barely run on one of my computers (though it's fine, if not any where near maxed out, on another).

  • by Sabriel ( 134364 ) on Thursday November 13, 2008 @12:21AM (#25742857)

    I no longer care how good it is. Unless they include decent unit and map making tools as part of the game, I'm not going to buy it. I'm sick of hearing "they'll be released later" and then getting crap or nothing.

    You hear me, GPG? Unit and map tools. Good ones. No more excuses.

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