US Army To Invest $50 Million In Game Development 68
$50 million in funding has been approved for the Army to establish a unit that will develop games. The purpose of the games will be to train soldiers for various tasks, and they say there is no intent to compete with commercial games. We've previously discussed other efforts by the Army to integrate games into their training programs.
"Col. Mark McManigal, the capabilities manger for gaming under the Training and Doctrine Command, said the selected game must provide low-cost training and must not require large number of technicians to run. It must also have a play-back function for after-action reviews, he said. 'One of the major events for training is to be able to capture all these events, good or bad, throughout the entire scenario,' he said. Trainers must be able to edit the game during play to change the difficulty level or add complexity to an exercise. For example, they must also be able to edit terrain to replicate training areas or combat zones, he said."
Having played one of these "games"... (Score:5, Informative)
I guess my whole point in recounting my experience with this is just to say that this is going to work like every other government contract. It's a great theory that gets glossed over in politics and pro/buzzwords so as to make a great powerpoint brief for the general, but in the end the soldier gets nothing out of it that they couldn't get from taking the soldiers out to a small town built out of plywood with some paintball guns.
Re:quake? (Score:3, Informative)
For the uninitiated, GPW is Great Patriotic War, Russian parlance for Word War II.