Slashdot is powered by your submissions, so send in your scoop


Forgot your password?
Games Entertainment

New Jumpgate Evolution Details 37

Posted by Soulskill
from the can't-go-wrong-with-lasers-and-spaceships dept.
Hermann Peterscheck, lead producer for Jumpgate Evolution, sat down with IncGames for a lengthy interview they've split into three parts. In the first, he talks about the scope and feel of the game, and how they broke the vastness of space down into usable, "logical chunks." He goes on to confirm that there are no classes, and he provides some basic information about the game's economy and how Jumpgate Evolution compares to other MMOs. In the last segment, Peterscheck discusses the lore and some of the thought process behind developing the story, noting how happy they were to own the IP from the original Jumpgate.
This discussion has been archived. No new comments can be posted.

New Jumpgate Evolution Details

Comments Filter:

"Pascal is Pascal is Pascal is dog meat." -- M. Devine and P. Larson, Computer Science 340