Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
×
Music Media Entertainment Games

Street Fighter HD Remix Launches With Fan-Made Soundtrack 44

djpretzel writes "OC ReMix just released a free download of our official soundtrack to Capcom's Super Street Fighter II Turbo HD Remix game for the Xbox 360 and PlayStation 3 consoles. While video game companies have worked with fans in the past, HD Remix is the first major video game with a completely fan-made soundtrack. More than twenty gamers from around the world contributed remixes of the original Street Fighter games' music for inclusion in the updated game, in styles including jazz, hip-hop, reggaeton, spaghetti western, garage rock, big beat and electronica. MP3s and a torrent (also including FLAC) are available at OCReMix."
This discussion has been archived. No new comments can be posted.

Street Fighter HD Remix Launches With Fan-Made Soundtrack

Comments Filter:
  • by BigZaphod ( 12942 ) on Saturday November 29, 2008 @02:51PM (#25926669) Homepage

    Personally, I'm holding out for Super Street Fighter II Turbo HD Imax YouTube Remix Extreme Deluxe Collectors Limited Edition. (But only after the first patch is released, because we all know that first versions suck.)

  • by VinylRecords ( 1292374 ) on Saturday November 29, 2008 @03:04PM (#25926769)

    Capcom really outdid the competition with this game. Taking an idea from a hardcore fan, David Sirlin (who produced Capcom Classics Collection and some other stuff for Capcom), to take Street Fighter 2 and update the game with 1080p graphics and new rebalanced moves was something the entire fighting game community wanted like crazy and no surprise the game has come out fantastically. This is easily a sleeper for best game of 2008 on any platform.

    Capcom hired not just OCRemix to do the soundtrack, but they hired UDON Comics (guys who drew SF comics previously), and David Sirlin (a tournament level SF player) to oversee and rebalance the entire game, and they had fans play test the game constantly in local matches in California, and had a beta test for the 360 version to test the net code. And speaking of net code, Capcom consulted the creator of GGPO (a man who also help found the EVOLUTION Fighting Game tournaments) to smooth out the online component of ST:HD Remix. This was basically an all star effort of Street Fighter fans and Capcom to produce something that would appeal to the most rabid hardcore fighting game enthusiast.

    Street Fighter came out in 1987 (SF2 in 1991)...and two decades later the brand is strong as ever because the hardcore fans kept the momentum alive all of these years. And Capcom recognized the overwhelming support from the hardcore faithful and geared the entire game (HD Remix) to the hardcore audience.

    Put some major points on the board for Capcom this week, some other studios should be paying attention, in fact ALL studios should open their eyes up and start moving back to the hardcore fan.

    • Re: (Score:1, Redundant)

      by cgenman ( 325138 )

      No offence, as I'm quite happy with the update. But taking an existing offering, updating it slightly for new technology, and re-releasing it seems to have been Capcom's modern plan since the launch of the Xbox 360. It also describes exactly what they did to drive Street Fighter into the ground.

      I give them lots of credit for creating a modern re-release of a classic franchise, even if it is to draw up interest before a new iteration (ala Bionic Commando). Hopefully they will have learned their lesson abo

      • "Might I suggest Strider for the next treatment?"
        Might you? You have to ask if you're allowed to have an idea that awesome?
        Tell the world! Spam the forums! Run around naked with a giant sign that... ok scratch that last one, but I do second that idea.

        At the very least, I would like if they moved passed SFII and did SFIII. That one had a really nice mechanics and art. Telling off Mortal Kombat vs D.C. by making another Marvel Vs. Capcom would be pretty cool too. Though now I'm sinking back into their tre

      • Re: (Score:1, Interesting)

        by Anonymous Coward

        I wouldn't bet on them doing something of this level again. Development went way over initial costs and time. The end product is totally worth it, but this game got off to a rocky start because they didn't realize they'd have to completely rebuild the game from the ground up.

      • I'll point out that Street Fighter 4 is coming out soon.

    • by Guspaz ( 556486 )

      Best game of 2008? So, you're trying to tell me that taking an almost 20 year game and slapping some higher res artwork and new music into it makes it a better game than Smash Bros. Brawl, GTA4, MGS4, Burnout Paradise, Sins of a Solar Empire, Disgaea 3, Universe at War, Army of Two, Condemned 2, ET: Quake Wars, R6 Vegas 2, Penny Arcade episodes 1 or 2, Rock Band 2, UT3, Battlefield: Bad Company, Dragon Quest V, Soul Calibur IV, Fatal Frame 4, Tales of Vesperia, Spore, Crysis Warhead, Saints Row 2, Dead Spac

      • The reason right out of the gate that ST:HD Remix separates itself from the pack this year is that it was a community wide effort between Capcom and the most loyal and devoted Street Fighter fans to produce a game that the community wanted above all else.

        In addition to having new music and art the game is fully playable online using the excellent latency compensating GGPO, and is completely rebalanced, this game took a long time to develop because of that.

        With your premise of a game being an update making

        • Just take one look at Nintendo's emphasis on producing softcore games that have an extremely casual appeal to them. Sure they make a lot of money because children play them, but for adults, the games fail to be intellectually satisfying.

          Sorry, are we talking about SF here, or what?

      • yup,

        Been able to pick up a game, play it for 10 minutes, and put it down, is well a game to me. having to load up a game, spent 10 minutes working out where i was, then another 10 minutes working out where i was going, is more like work, and if i've only got 10-20 minutes of free time, well ...

        a game is for fun, and well this rates a hell of alot higher then most, because frankly, it's 90%+ action gameplay, most other games would be lucky to be 10% these days, at least they look good right?
  • by UserChrisCanter4 ( 464072 ) * on Saturday November 29, 2008 @03:16PM (#25926869)

    Then you owe it to yourself to pick this up. The graphics are absolutely phenomenal; it's literally like playing an HD cartoon. All of the tweaks to update the game have resulted in a massively improved Street Fighter that still retains all of the fun of the old versions. Online play is phenomenally good; I see a tiny bit of stutter at the beginning of a match, and outside of that I might as well be placing my quarter next to the TV to signal that I've got next.

    If you ever think you and your friends might want to sit down and play a few games of SF for old times' sake, then you should have this version. It's just that well done, and the price is very reasonable.

    Just beware the online community: if you think you're good at Street Fighter, there are some people on there who will quickly set you right.

  • Like posts above, I think this whole thing is great. OCremix is a great community with a lot of talent.
  • I care too (Score:2, Interesting)

    by Anonymous Coward
    The whocares tag really surprises me. Granted... I don't care about Street Fighter. But this - an industry behemoth like Capcom not just stealing fan work, but actually approaching them, and crediting them for it in a commercial game, is pretty awesome. This is the audio equivalent of Valve cooperating with the dudes who made Counter-Strike.
    • Re: (Score:1, Interesting)

      by Anonymous Coward

      Funny example. I really wish Valve would do something like this with Counterstrike.

      Theres so much potential still left in that old game, and such a huge community willing to meet it.. yet instead we're stuck with a dwindling away game or an update that left so much to be desired.

      Please valve, at least give us the 1.6 sourcecode and maybe accept a few patches that come your way. The "people will use it to cheat" excuse falls flat when people can already cheat just as well without it.

  • As someone who played SF2 religiously as a kid, I grew up and never played many of the later iterations of the series, nor have I watched all the Japanese anime series. Many of the characters I keep hearing about, I know nothing about.

    Is there a good source to read up on the apparent Street Fighter canon?

    • If you like anime at all, I'd recommend at least watching the (uncut) movie. It's great, the series...not too good.
  • Am I alone? (Score:3, Informative)

    by soniCron88 ( 870042 ) on Saturday November 29, 2008 @06:55PM (#25928279) Homepage
    Am I the only one underwhelmed by this game?

    The new "HD" graphics aren't THAT great. (They look more like cleaned-up 2xsupersai-scaled versions of the original, and...no new frames?) The game feels like it's locked on a high super-turbo mode. And is the sound MONO? (It only comes out of my center speaker.)

    I still think NeoGeo had the best 2D fighting games, HD or no...
    • Re: (Score:3, Informative)

      by pizzach ( 1011925 )

      I wonder if moderators seriously read the moderator guidelines nowadays. There is a line that says "attempts to moderate up more than down." The parent said nothing that deserves to be marked as flamebait.

      I don't own the game, but I too noticed that there was no increase in the frame rate. Something to remember, soniCron88, there is only so much you can upgrade before the game isn't Street Fighter 2 anymore. Keeping the frame rate low is probably the largest reason it doesn't feel like Street Fighter

      • Re: (Score:3, Informative)

        You can turn on the orignal sprites for the characters. They are incredibly blurry due to stretching.
        • Thanks for that little piece of info. Why in the crap did they use a blurring algorithm instead of something like 2xsupersai or nothing at all!? Blurring is the half-assed middle road. ::hurl::

          • My guess is they just used the defalt bilinear filters on the hardware. 2xsupersai has a peticular look that I definitely didn't see on these sprites. There might be something about how the game works that made it hard to do this, or maybe they're just lazy about it. Hard to say without being the developer.
            • I'm just being picky. I wish more developers would try to implement better filters in their retro games. It feels like emulation technology on consoles is about 5 to 10 years behind what is available on PCs. It wouldn't surprise me if the blurriness of the sprites is from a built in hardware anti-aliasing algorithm for textures.

      • Thank you for the support and the quality response. :)

        Regarding the older games in the series: they always had a turbo slider, so you could change the speed of the game. Oh well...
        • Regarding the older games in the series: they always had a turbo slider, so you could change the speed of the game. Oh well...

          Both the original and the HD remix version of the game does in fact have that slider. The line from the GP,

          As for the game feeling like it's locked on a high super-turbo mode....I think that falls in with the territory of calling it a remix.

          was a load of nonsense. Behold, factual information rather than vague conjecture!

          14) Game speed. The game speeds match the arcade version of the game, but this is confusing so bear with me. In SF HD Remix, speed 3 is the default and is intended for tournament play and online play. It's the same speed as Japanese arcade speed 3, which is also known as US arcade speed 2. You don't really have to understand what's going on with all that, just play at the default speed 3 and be happy that it matches the arcade.

          Furthermore, there is a speed 0 in there for the hardcore players. On all speeds except 0, the game uses its own system of dropping frames in order to increase speed (we didn't touch this, the arcade version did it too). This does affect whether some combos are possible/impossible. Speed 0 is slow, but it will let combo masters and makers of combo videos take frame-dropping out of the equation when they are trying to figure out which crazy combos are possible.

          This information is straight from http://www.sirlin.net/articles/street-fighter-hd-remix-features.html [sirlin.net] . Sirlin was the lead designer for the game. So it doesn't get much more definitive than that.

  • I like all of these old 2D fighter ramkes. If they came out with a Marvel Vs. Capcom 3 I think everyone would want it. The new graphics are way better, most people probably havent played the SNES version in quite sometime so they dont remember how bad they can be. The game speed is increased but if it wasnt it wouldnt feel smooth. Grab this game, its cheap, and better then ever.

I have hardly ever known a mathematician who was capable of reasoning. -- Plato

Working...