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Role Playing (Games) Entertainment Games

How Gamers View Their MMOs 132

Posted by Soulskill
from the ooo-shiny-objects dept.
GamerDNA is trying out what they call their Discovery Engine, a system that uses metadata from users to classify games and identify which have similar traits. Massively describes it thus: "Once the gamerDNA community continues to contribute to something like this, it builds up an enormous database of terminology based on actual player knowledge, not just shiny PR words thrown together to promote a game. These search terms can end up being unique to a specific genre, and ultimately lead gamers to exactly the types of games they're looking for." GamerDNA tested the system out on some of the popular MMOs, and they've posted the results. They look at how MMO players identify themselves within the game, how they describe the setting, and what basic descriptive phrases they use in reference to the games.
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How Gamers View Their MMOs

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  • by Anonymous Coward on Monday December 15, 2008 @04:04AM (#26117433)

    You're in a giant wheel inside a cage. You paid $50 for the wheel, and it costs you $15 a month to rent the cage it's in.

    Alongside you are other wheels inside other cages, and attached to each wheel is a pulley system which connects to a hook, dangling a bucket of food. You run forward and the pulley moves and the bucket drops, and you reach inside and grab some food and eat it. But now the bucket is lighter, and so it swings back up on the arm it's attached to, and it's a bit higher than it was before.

    You just ate, but since you're running so much in this wheel, you're hungry too, so you run a bit faster and sure enough the pulley turns and eventually the bucket comes back down and you eat some food. You feel a bit stronger now.

    Hey, that guy in the wheel next to you has already eaten three times. You'd better run faster to keep up. There... now you're not hungry any more. But again, all that running to get the food has made you hungry again. And that bucket is higher now, almost out of reach. You'd better run faster to get it down here so you can eat again.

    Maybe some day you can pay for a new wheel that faces a different direction. That would be AWESOME.

    P.S. Also there's some pictures of elves or something on the wall in front of you. Maybe space.

  • by Thanshin (1188877) on Monday December 15, 2008 @04:33AM (#26117559)

    Ungrateful youngsters.

    In my times, the cage was free, but:
    - The wheel wasn't round.
    - The bucket was empty nine times out of ten.
    - The pictures on the walls were so pixelated we didn't know they were elves unless we read the description.
    - The other cages were somewhere else, so we didn't even know how often others ate.

  • eve online (Score:5, Funny)

    by Digitus1337 (671442) <lk_digitus.hotmail@com> on Monday December 15, 2008 @04:48AM (#26117621) Homepage
    Disclaimer: I am a former WoW player and a current EVE player. I am not employed, nor am I (beyond the extent of being a player) affiliated with the makers of any game.

    It's interesting to see how EVE is distinct and separate as compared to the other games. This is for a number of reasons, the first of which is the learning curve [eve-files.com], but there are other factors. The learning curve tends to weed out teenage WoW players; being accused of engaging in anything but PvP leads to the derogatory label of "carebear". The focus on PvP coupled with the harsh punishment of failure (ships do not respawn, they are lost when they are destroyed, and all ships are player-manufactured) is enough to scare away some players that are able to overcome the learning curve. The game is not for casual players, but it -is- fun. If you haven't played, please give it a shot, there are trial periods available.
  • by Narpak (961733) on Monday December 15, 2008 @06:20AM (#26118071)

    Disclaimer: I am a former WoW player and a current EVE player. I am not employed, nor am I (beyond the extent of being a player) affiliated with the makers of any game.

    The game is not for casual players, but it -is- fun. If you haven't played, please give it a shot, there are trial periods available.

    I am sorry, I would if I could; but unfortunately I AM Employed.

  • by Anonymous Coward on Monday December 15, 2008 @06:55AM (#26118267)

    That proves how successful you are at normal social activities.

  • by passthecrackpipe (598773) * <passthecrackpipe ... m minus language> on Monday December 15, 2008 @12:23PM (#26120683)
    Results 1 - 100 of about 1,060 for A post-apocalyptic fun fantasy featuring an unlikely sexy hero fighting other players in space. (0.36 seconds) I guess they did....
  • Re:Meh... (Score:2, Funny)

    by Anonymous Coward on Monday December 15, 2008 @01:17PM (#26121265)

    In my day we went outside.

I have not yet begun to byte!

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