Console Makers Pushing For More Network Reliance 198
There's a story on Joystiq about the convergence of games consoles and network play, suggesting that the industry is slowly moving away from physical media, preferring the control and simplicity of online distribution. The article points out that Microsoft's Games for Windows Live, despite being relatively unpopular, has seen continued development with an eye toward interacting with Xbox Live. Quoting:
"While it's unlikely that the next generation of consoles will completely forgo disc-based media, downloads are quickly becoming a much bigger part of the experience. Some games, such as Rock Band 2 and Gears of War 2, are now shipping with codes for free downloads. This isn't because the publishers like you and want to give you free stuff. It's part of a larger strategy to increase the importance of the online presence, where content can be tightly controlled and decrease the importance of physical media, and thus, used-game sales and rentals."
No thanks (Score:5, Interesting)
I've bought a couple of games on the PSN recently and now that I'm done with them, what can I do? Here are my choices:
1. Leave it to fester on the HDD
2. Delete it
Great. What's worse is that a couple of the games I bought turned out to be shit so I can't even trade them for something different.
Make a subscription service instead if you're going to do this. Here's one way it could work:
You pay a certain amount each year and the amount you pay determines how many games you can have downloaded at a time and each game have a number of points allocated to it, so you could for example have Braid (1 point) and Bionic Commando (1 point) and Geometry Wars (1 point) or just BioShock (3 points).
When you're done with the games you can delete them to refund the points.
Good idea? Bad idea?
Re:Makes Sense (Score:4, Interesting)
So if you had access to all of today's technology, and you were designing a software distribution mechanism....
You would put the software on little plastic disks that can't be updated after they are written...
Put those disks in expensive packaging.
Put those disks on consignment with a company that will truck/fly those disks around the country.
To other companies that will put the disks on shelves in stores where consumers can buy them (during business hours).
That doesn't seem very efficient.
"we don's show a record..." (Score:3, Interesting)
Re:No future (Score:1, Interesting)
If population density increases to the point where we no longer have room for DVDs, where are we going to grow our food?
Re:Makes Sense (Score:3, Interesting)
You know, you're right. Downloads are more efficient.
While we're at it, markets aren't efficient either. Some people might be willing to pay MORE for a product, but due to everyone buying a game for the retail price, our company Looses all that extra money that the person would have been willing to pay (Consumer Surplus [wikipedia.org]). Lets Find some strategy(Price Discrimination [wikipedia.org]) by which we can get all this money! Then we can drive everyone in the primary AND secondary markets out of business, or buy them.(Monopoly [wikipedia.org])
Re:Makes Sense (Score:3, Interesting)
>>>I hardly ever buy physical games
And what happens when you decide "Well this game sucks. I think I'll sell it on ebay to recoup some of my waste money"? Ooops. Nothing to sell. I rarely keep the games I buy since, as Isaac Asimov wisely observed, only 1% of anything is truly good. The other 99% I play, don't like, and then sell online.
I can't do that with virtual media.
Re:Consoles with Internet Access (Score:3, Interesting)
>>>this is not an issue and never has been.
I have several online games that no longer work because the servers no longer exist.
Re:Makes Sense (Score:3, Interesting)
In theory. Unlicensed companies found ways around the 10NES system, including overloading the lock chip with a voltage spike. Tengen apparently illegally got access to a hidden part of the key design and reverse-engineered it to make their own key-chip, codenamed "Rabbit." (The Wikipedia article quotes an interview that downplays the accusation of theft.) Tengen then went on to produce unlicensed versions of Tetris and Gauntlet. So, even having control over the hardware doesn't give a company full control over how it's used.
By the way, let's not assume that the only options for the game industry are DRM-heavy online distribution and the traditional retail consignment/sale method. My favorite option as a buyer would be to have a DVD mailed to me directly from the maker. They get the profit, I get a physical object that'll work without their future permission.