Scripts and Scaling In Online Games 61
CowboyRobot writes "Jim Waldo of Sun Microsystems has written an article titled Scaling In Games & Virtual Worlds, saying that they 'should be perfect vehicles to show the performance gains possible with multicore chips and groups of cooperating servers. Games and virtual worlds are embarrassingly parallel, in that most of what goes on in them is independent of the other things that are happening. Of the hundreds of thousands of players who are active in World of Warcraft at any one time, only a very small number will be interacting with any particular player.' A group of researchers at Cornell wrote a related piece about improving game development and performance through better scripting."
Scaling? (Score:1, Funny)
glScaled(GLdouble x, GLdouble y, GLdouble z)
What's so notable about that?
Re:Less WoW please (Score:4, Funny)
other gamers out there with zero interest in grinding for gear
That's what scripting is for.
Re:The Universe is a game... (Score:4, Funny)
if there's some important aspect of logic or computability which the Universe lacks, you couldn't conceive it existing
Wrong. Billions of people believe in a non-existant magical man in the sky called "God".
Do you seriously think this universe doesn't have an admin?
Re:The Universe is a game... (Score:5, Funny)
Do you seriously think this universe doesn't have an admin?
Maybe it has a whole bunch of administrators, and God (prime) isn't listening because the log volume is full (or the line printer is out of paper. who knows how often they buy new hardware?)
Re:Less WoW please (Score:2, Funny)
Mod parent down, -1 Undead.