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Games Entertainment

Fallout 3 DLC Detailed 137

Eurogamer spoke with Bethesda's Jeff Gardiner about the upcoming downloadable content for Fallout 3. The new gameplay will be bundled into three different segments, the first of which is due this month. The last segment will raise the game's level cap to 30. Gardiner had this to say about how the Strike Teams would work: "The player will be able to choose, from a limited resource pool, what type of team members will accompany him or her on several missions within the simulations. These choices include different troop types like snipers or heavy weapons troops. They'll also be able to make tactical decisions on how to deploy these troops in certain situations. The Chinese Stealth Suit was what I was hinting at last week — it works similar to stealth boy every time you crouch!"
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Fallout 3 DLC Detailed

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  • by Moraelin ( 679338 ) on Friday January 09, 2009 @05:31AM (#26383899) Journal

    So you haven't bothered playing the ending, then?

    *SPOILERS INCOMING*

    Because, yes, that's what makes him stand out like a sore thumb. He already showed you that he's immune to radiation, and ventured for you in that room in the bunker. But at the Project Purity end scene there is _no_ option to send _him_ into the irradiated room to press the four buttons to activate the installation. You get to choose whether you die or the paladin dies, but there is no freaking option to go, "Hey, Fawkes, you're immune to radiation, right? Can you go in there and press these four numbers for me, please?"

    Now I understand the climactic choice and all, but the very presence of Fawkes there spoils it in a major way. Suddenly that choice and sacrifice makes no bloody sense. It's like deciding whether me or you rush some evil guys and take a bullet, while having Superman standing around obliviously watching the whole debate. It makes no sense.

  • by QuantumG ( 50515 ) * <qg@biodome.org> on Friday January 09, 2009 @06:25AM (#26384159) Homepage Journal

    Name the bugs then. I've played hundreds of hours of this game and experienced no crashes. That's more than I can say for any other game I've played lately (except maybe Eve Online, that's probably the most rock solid "game" I've ever played). There's absolutely nothing wrong with using the same engine.. I think more companies should do it. The Oblivion engine is so good that I hope they make a dozen more games using it.

    Did you watch the video? It really is funny, honest.

  • Re:Paranoia (Score:3, Interesting)

    by Xugumad ( 39311 ) on Friday January 09, 2009 @07:18AM (#26384369)

    I think you have to take each game on its own merit. I think DLC is frequently content that hit the cutting room floor to make it to launch, yes, but I don't think we're exactly being short-changed on Fallout 3. There's always going to be content like that (Deus Ex 1 lacked a bunch of content, including a moon base level, apparently).

    For a game like say Spore, I think there's a lot more evidence that it was chopped up to sell more expansions. As people have pointed out, there were stages with more content shown at a variety of gaming conventions.

Always draw your curves, then plot your reading.

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