Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
Classic Games (Games) Entertainment Games

The Origins of Pong 14

Gamasutra is running a feature about the origins and development of Pong, and how it helped to kick start the gaming industry. Quoting: "... games found their way onto even the earliest mainframes, starting the ongoing trend of implementing video games wherever a viable platform presented itself. The first known instance of an actual implementation was Alexander Douglas's 1952 creation of OXO (also known as Naughts and Crosses), a simple graphical single-player-versus-the-computer tic-tac-toe game on the EDSAC mainframe at the University of Cambridge. Although more proof of a concept than a compelling gameplay experience, OXO nevertheless set the precedent of using a computer to play games. The first known precursor of Pong debuted in 1958 on a visitors' day at the Brookhaven National Laboratory in Upton, New York. It was there that William Higinbotham and Robert Dvorak demonstrated Tennis for Two, a small analog computer game that used an oscilloscope for its display."
This discussion has been archived. No new comments can be posted.

The Origins of Pong

Comments Filter:
  • Noughts not Naughts (Score:4, Interesting)

    by 1u3hr ( 530656 ) on Sunday January 11, 2009 @01:11PM (#26407871)
    The game is "noughts and crosses" in British English, and in that dialect "nought" means zero; (the circles in the game). "Naught" means "nothing" or "a failure". Variants of the same root, but used distinctly.

Any circuit design must contain at least one part which is obsolete, two parts which are unobtainable, and three parts which are still under development.

Working...