How Quake Wars Met the Ray Tracer 158
An anonymous reader writes "Intel released the article 'Quake Wars Gets Ray Traced' (PDF) which details the development efforts of the research team that applied a real-time ray tracer to Enemy Territory: Quake Wars. It describes the benefits and challenges of transparency textures with this rendering technology. Further insight is given into what special effects
are most costly. Examples of glass and a 3D water implementation are shown. The outlook hints into the area of freely programmable many-core processors, like Intel's upcoming Larrabee, that might be able to handle such a workload." We mentioned the ray-traced Quake Wars last in June; the PDF here delves into the implementation details, rather than just showing a demo, and explains what parts of the game give the most difficulty in going from rasterization to ray-tracing.
Would have posted first, but... (Score:4, Funny)
I was using a raytracer.
Hrmm (Score:5, Funny)
So when can I buy the CPU/Vid card that can do raytracing, heat my house, cook food off and pipe extra heat out for a steamhouse?
Re:Hrmm (Score:2, Funny)
Re:Hrmm (Score:2, Funny)
2010. [wikipedia.org]
Re:A Day in the Life of Debbie G1bs0n (Score:2, Funny)
Intel promotional text (Score:5, Funny)