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First Person Shooters (Games) Games

New Open Source FPS Blood Frontier Shows Promise 242

Softhaus writes "The guys at Blood Frontier have been busy for the last two years working on a new FPS called (surprise) Blood Frontier . This game is an enhanced Cube 2 engine with original artwork and new gameplay (including a kid-mode, which optionally turns off the blood — a nice option for a change). Add the new paintball mode and you have a real 'game community' here. The code is all there (complete for you to play with), the team listens to feedback from the community, and the game is great! It's nice to see these talented guys showing a true free software attitude. They've mentioned that the first actual release is scheduled for next Friday. Does anyone know of other great open source games that are truly 'open?'"
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New Open Source FPS Blood Frontier Shows Promise

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  • And? (Score:5, Insightful)

    by Rik Sweeney ( 471717 ) on Tuesday January 27, 2009 @12:40PM (#26624041) Homepage

    So what makes this online FPS stand out from all the other ones?

    There's Nexuiz, OpenArena, Sauerbraten, Tremulous, Urban Terror... I had my fill of first person shooters years ago and yet for some reason they're still being developed and offer little to nothing different over the last one.

  • by qoncept ( 599709 ) on Tuesday January 27, 2009 @12:51PM (#26624251) Homepage
    "Add the new paintball mode ..."

    I mean, seriously. Why? Why take a game where you pretend to shoot people and modify it so you are pretending to pretend to shoot people?
  • Re:And? (Score:5, Insightful)

    by wild_quinine ( 998562 ) on Tuesday January 27, 2009 @01:14PM (#26624677)

    So what makes this online FPS stand out from all the other ones? There's Nexuiz, OpenArena, Sauerbraten, Tremulous, Urban Terror... I had my fill of first person shooters years ago and yet for some reason they're still being developed and offer little to nothing different over the last one.

    I don't know why this guy got modded Troll. Wanting to know what's different about a title is a perfectly valid question. Especially in a -recently- unadventurous genre, such as the FPS. As is being bored of a genre a perfectly valid statement, when taken in that context. Sure, if he's just shown up to announce that he didn't care about FPS games, that wouldn't have added much. But 'What's different?' is really the question 'Why should I care?' and that's a perfectly fair question to ask.

    The main site's been slashdotted, all we've got is the summary, and the only real selling point mentioned there is that it's open source. If that's enough for you, sure, fine, ok. But for me open source is a BONUS, not a panacea.

    Interesting side note: I know one of the main designers of Tremulous through an old friend. Nice guy, drives an utterly crazy car.

  • Kid mode? (Score:5, Insightful)

    by nine-times ( 778537 ) <nine.times@gmail.com> on Tuesday January 27, 2009 @01:16PM (#26624737) Homepage

    including a kid-mode, which optionally turns off the blood â" a nice option for a change

    Why is it that people think turning off blood makes things "kid friendly"? Are you still running around killing people?

    I'm not the sort of person who's a big believe in sheltering children, but if you are that sort of person, does simply censoring blood make the game OK to play? I think if I were the sort of parent that didn't want my kids to play violent games, then censoring a little gore wouldn't really make them acceptable.

    On the other hand, some parents are a little crazy, so whatever. I just think it's weird to censor blood out of a FPS called "Blood Frontier", and then call it "kid mode".

  • Re:Kid mode? (Score:4, Insightful)

    by MrMista_B ( 891430 ) on Tuesday January 27, 2009 @01:32PM (#26625073)

    Um, maybe because you're *not actually* running around 'killing people'.

    It's a videogame. No people are being killed. The 'pretend people' that you're 'shooting at' (pressing a butting to make a graphic appear), are not actually real people, and they are not actually being injuired, maimed, or killed.

    So, to begin with, how is it violent?

  • Re:Slashdotted (Score:4, Insightful)

    by furby076 ( 1461805 ) on Tuesday January 27, 2009 @01:44PM (#26625297) Homepage
    Or that FOSS lacks the funds to have a server which can handle the load.

    It's great they are doing this - but in the end the project needs funding to get huge - otherwise it is a hobby for the technical folk (with rare exception).

    With luck these guys will use this on their resume', get great jobs, and help make some great products. I know someone will flame me, and 5 others will mod me down - but think about it. WoW costs money (all three expansions = about 75-100 probably), then it's 14.95 a month. Not free at all - but look at the game. It's been out since what 2002 and still the most played game with the largest base of paid accounts. None of that could not happen if the resources were not in place, and resources are limited which means they cost money.
  • Re:Kid mode? (Score:5, Insightful)

    by CorporateSuit ( 1319461 ) on Tuesday January 27, 2009 @03:37PM (#26627397)

    Why is it that people think turning off blood makes things "kid friendly"? Are you still running around killing people?

    I'm not the sort of person who's a big believe in sheltering children, but if you are that sort of person, does simply censoring blood make the game OK to play? I think if I were the sort of parent that didn't want my kids to play violent games, then censoring a little gore wouldn't really make them acceptable.

    Let me ask you this: In the Disney movie "Snow White", would it be as accepted as a kid's movie if it showed the hunter tearing the pumping heart out of a pig, or showed the jagged rocks tearing apart the flailing, twitching body of the evil witch? Such things happen during the course of the movie, but are not shown. The violence is implicit, not explicit, and therefore it runs above the line of childhood trauma.

    I could go on for hours on this subject, but the best way for you to understand is to raise a 5-10 year old child. You'll recognize the difference, quickly, between what causes nightmares and what does not. Philosophize all you want, but you're talking theory to a world of practice. Kids freak out much more over the sight of a shootout where the walls are being splashed with blood, and one where people just fall over.

Math is like love -- a simple idea but it can get complicated. -- R. Drabek

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