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Fallout 3 DLC and Games For Windows Live Woes 121

A reader writes with news that the Operation Anchorage downloadable content for Fallout 3 has been released. Rock, Paper, Shotgun details the extensive difficulties encountered by users of Games for Windows Live while trying to locate and install the new content. This is the first in a series of three DLC releases, and they are exclusive to the PC and Xbox 360. The last, Broken Steel, will allow players to continue within the game once the main story is finished. Unfortunately, Bethesda apparently doesn't plan to patch that ability into the PS3 version.
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Fallout 3 DLC and Games For Windows Live Woes

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  • Re:Screw the DLC (Score:3, Interesting)

    by filekutter ( 617285 ) <filekutter0&lycos,com> on Thursday January 29, 2009 @08:31AM (#26651849) Journal
    I totally agree with you on that... Bethesda sat on their hands while the players spent months finding fixes just so we could play a $50 game. Don't get me wrong, I enjoyed it immensely, but I don't get any feeling of snuggly goodness from that company at all. And then to top it off they jump in bed with Microsoft whose GFWL is the most annoying piece of navigating I've ever seen... I give up. Bethesda should have made the first DLC free as an apology for their mangled product release. Though I want to play the add-on there is no way I'll give them any more money.
  • by Anonymous Coward on Thursday January 29, 2009 @09:35AM (#26652273)

    This is not about Windows Live! and not Fallout 3, but still somewhat on topic.

    All the games I had for the Amiga 500 were, of course, pirated (I did not even know you could actually BUY games). Then I switched to PC and started to buy my first games (Tie Fighter was the first one, I think).

    For years the I played a lot of pirated games and some bought ones (as my money allowed; you could say noone lost anything since I could not afford more than I had already bought).

    Then came the time of 10Mbit-Ethernet-LAN Parties and basically everything I had was "for free" but as years went, I started to get less and less copied music, movies, and games. Up to the point where I for over half a decade only had bought and no copied games. I was happy with that but then came DRM.

    I bought Mass Effect, even if it caused some pain in my stomach, I also bought Fallout 3, which I felt a bit bad about. Each time I thought "Why am I supporting it". I would have bought GTA 4 quite some time ago... but the DRM and other crap scared me away.

    Now, after nearly a decade of "basically no pirating" and some five years of "virtually no pirating at all" I'm back at the point where I really consider just downloading some cracked version of GTA 4.
    Great achievement, large publishers. It's a bit like I'm 12 again and sit in front of my Amiga, asking myself why anyone could even think of spending the saved pocket money on games... it's not that I could not find other industries which will gladly take *the amount of cash I have available to spend on fun-stuff*.

  • I'll wait (Score:3, Interesting)

    by gEvil (beta) ( 945888 ) on Thursday January 29, 2009 @10:12AM (#26652689)
    I'll wait for them to release all 3 DLC modules on a single disc that I can pick up for 10-20 bucks. I realize it means I won't get to play them for another year, but that also means that the numerous bugs and problems people have been encountering should be ironed out. I thoroughly enjoyed the original game, and I still fire it up every few days to run around and discover new things, but taking a break from it for a while isn't such a bad thing...
  • by Blimey85 ( 609949 ) on Thursday January 29, 2009 @10:33AM (#26652899)
    I have the Xbox 360 version and on Tuesday I bought the first DLC. I then spent nearly two hours trying to find the stupid thing because what I read online said to go west from the factory when in fact I only needed to go a short distance south. Had I not read that, I would have probably found it on my own in five or ten minutes.

    That said, I've been more than happy with both the original game and the expansion. I don't feel that the expansion does the game justice as it's too linear and doesn't quite have the same feel, but I feel like they pull it off because it's a simulation of something else so it still fits. I've had the game lockup a few times and I've gotten stuck three times. The last time I was stuck happened within the expansion and it was when I cut the corner on a walkway and stepped off the beaten path. My character could turn around but could not jump nor move in any direction. I reloaded from my last save and all was fine. I've learned when playing Fallout 3 you need to save early and often and I do just that.

    I realize from reading a lot of material concerning the game that there is literally a shitload of bugs in this game but I wonder if that has anything to do with the sheer size of the game. I've never played anything else that allows you so much freedom. Games like HL2 are nice and long but very linear. It has to be easier to test a linear game. In Fallout you have so many options, so many ways you can do things. Do you follow the guidebook and do things in order or do you just wander all over the place? And is there even really an order to it at all? You have so many sidequests and encounters that a huge number of variables need to be considered when testing the game.

    Honestly I think the game rocks. It's immensely fun to play and I've logged close to 40 hours in game thus far. Are there bugs and problems? Sure. But don't you find that in nearly every game these days? Can Bethesda really be expected to find every single bug? They worked on this for years. It's massive. At some point they need to turn a profit to stay in business. How many testers and how many hours would it take to test every possible scenario? To do so would be crazy. They test most of it and hope they get all of the major bugs.
  • by garylian ( 870843 ) on Thursday January 29, 2009 @12:10PM (#26654277)

    Wait, so you are just now figuring out that DRM is a hassle, after all these years? What rock were you under?

    I remember the days of the Apple II/II+/IIe when the copy protections were often more evil. Remember the code wheels with "Align the 3 symbols and then enter the word into this box" protections? Remember the "Look on page 26, paragraph 3, 8th word, and enter it here" protections? I remember the speed copy protections that games like Wizardry used that got so annoying that I eventually had a hole drilled into the side of my 5 1/4" drives so I could get the speed closer before using the keys for fine adjustments. And yes, you had to have the game in the drive to play...funny how that seems like such a hardship these days!

    Game makers have been putting protection onto games since back the early 80's and probably even in the late 70's. Many of them make today's DRM seem easy, and made curbing the 2nd hand market a little easier. Losing the code wheel meant nobody else played that game unless you cut out the protection. A task a lot harder back then than today's simple "oh, I just use Daemon Tools" type workarounds.

    As for the price argument, I remember paying I believe 39.99 for Wizardry back in 1982. More than 25yrs later, games generally release at 49.99 on the PC, or about a 50% increase. A paperback book back then cost around 3-4 bucks. Now they cost 7-9 bucks, or about a 125% increase. I don't see folks screaming about paperbacks, and they still sell, even with a nice 2nd hand market that is probably better than for games.

    I fully understand that buying games only to find out they suck is a problem. I've downloaded games before, and tried them out. If they are any good, I almost always buy them, especially since they are usually so buggy that gameplay sucks on the pirated version. This, I am convinced, is on purpose. Game developers want people to pay for the full product, so they leave easy to spot bugs in game so that pirates famous "0-day" releases are crap. Notice how fast those patches come out???? But if a game sucks in its basic gameplay, I won't buy it.

    I use pirated software as a demo, since demos are generally the absolute flawless section of the game, and often some of the best play. It's a highly polished lure, but I'm tired of being a fish.

    Justify it any way you want, but the bottom line is you don't want to pay for your games. Why not be honest about it, instead of building up these straw houses?

  • by linzeal ( 197905 ) on Friday January 30, 2009 @06:13AM (#26664199) Journal
    I own the boxed version of the fallout game and had to pirate a copy to get the game to work on my system. Checking to see if this DLC works with my pirated copy I am not going to be giving them money again.

If all else fails, lower your standards.

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