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PlayStation (Games) XBox (Games) Entertainment Games

Epilogue DLC Coming To Prince of Persia 36

IGN reports that Prince of Persia will be getting downloadable content on February 26th for the PS3 and Xbox 360 versions of the game. It will be an epilogue to the original game, and it will add about three hours of gameplay. "Expect everything to be at a higher pace and to keep you on the edge of your seat. Figuring out how to succeed passing this long acrobatic sequence mined with traps or how to defeat this boss before he regenerates his energy will definitely be more intense. What hardcore Prince of Persia gamers want is a challenge and some of them found the game too easy. We understand this. Seeing such feedback, our vision and intentions with the DLC coincided with their comments quite well. We wanted to build a challenge and experience even greater with all the tools at our disposal, and let me say that there are a lot: Elika's power, traps, combat system, etc."
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Epilogue DLC Coming To Prince of Persia

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  • by Freaky Spook ( 811861 ) on Friday January 30, 2009 @06:58AM (#26664371)

    I actually hired it tonight, gave it 3 hours and will return it tomorrow with no intent to play it again.
    I realised after about 20 minutes that it was going to get pretty repetitive and the story didn't grab me.

  • by dotar ( 1400363 ) on Friday January 30, 2009 @07:00AM (#26664383)

    Perhaps Ubisoft could explain how this will benefit me, having exchanged this (very pretty, I'll admit) POS two days after I bought it.

    Another case of "uhh, we realise now maybe we rushed production a little... sorry guys... Here's.. err.. a bit more game."

    The problem with world-roaming games is that gameplay tend to be a bit homogenous, see: crackdown, oblivion, etc. Oblivion had a varied enough mechanic to keep me entertained for most of the game, but POP is:

    Press A... wait.
    Press A
    Press A... wait.
    Press A... Push stick and press A.
    Press A.

    The game plays itself. Hardly thrilling.

  • Re:Wat (Score:1, Informative)

    by Anonymous Coward on Friday January 30, 2009 @07:36AM (#26664549)

    Go left instead of right. He's a lot easier to beat once you've got a sword :)

  • by Crumplecorn ( 904797 ) on Friday January 30, 2009 @09:22AM (#26665181)

    The only way to make a platformer where you can't fall better is to make the end of the story a platform-specific long-term rental.

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