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Open Source Chat Bridge Between Virtual Worlds 43

Posted by Soulskill
from the more-the-merrier dept.
wjamesau writes "The Parallel Selves Message Bridge, a new addition to the code forge of OpenSimulator, the 'Apache for virtual worlds,' makes it possible for users within one OpenSim world to send IMs to users currently logged into another Second Life-compatible world. In the future, technology like this could make it possible to keep in contact with friends in other virtual worlds and MMOs without having to log out. Imagine orcs and space commandos existing in alternate realities but still in contact!"
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Open Source Chat Bridge Between Virtual Worlds

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  • by mldkfa (689415) <(ten.kramruoyekat) (ta) (kram)> on Saturday February 07, 2009 @08:38AM (#26763183) Homepage
    This was done over 15 years ago. Something called intermud for muds and moos and other such MMOs to talk to each other.
    • Isn't it nice to see what was done years ago now bandied as a new and novel solution?

      When we look to see exactly what a MMO and such games are, they are a IRC server with a RPG attached to it on the hip. The old dialup guys saw it for what it is, and now it's something cool and new. And even in those days, it was harder due to no real shared protocol, unlike now.

    • There used to be a Gaim plugin [sourceforge.net] for Blizzard's Battle.net that I used several years ago. I could talk to people on Warcraft 3, Starcraft, Diablo, and even World of Warcraft (I think).

      However, I somehow appeared strangely in the chat lists because people were always IMing me, out of nowhere, thinking I was some kind of official Blizzard tech support. Sometimes I had fun messing with them by telling them go through futile exercises: "Ok, try unplugging your monitor for 30 seconds. No? Ok now try ..."

      Unfortunat

    • by Plazmid (1132467)
      Heck, just the other day I had an IRC chat with some people in the Second Life. Awhile later, the people in the Second Life forgot there was a chat application there, and proceeded to do things that were better done in an IRC channel that wasn't about programming. Hilarity ensued.
    • Re: (Score:2, Informative)

      by KyoMamoru (985449)
      And let's not forget Xfire. http://www.xfire.com/ [xfire.com] " Xfire is a free gaming tool that automatically keeps track of when and where gamers are playing PC games online and lets their friends join them easily. It doesn't matter which online game your friends are playing, which server browser they are using, or which gaming service they're playing on; Xfire is intelligent enough to recognize where your friends are at any time. "
    • Nothing against you 689415, currently modded to +4, but this is getting stupid.

      There was inter-MUD chat, and inter-BBS chat systems developed 10 or 15 years ago. This isn't anything new other than "Hay guyz! If ur MMO lets you run EXEs you can do something kewl!"

      Can we get a system for shooting stupid fucking mods in the head?

      This site feels more rigged than a U.S. election. Why do I have to browse at -1 to make sure that I am seeing all the relevant comments?

      Why is this site promoting someone who posted the exact same shit that an AC posted before them?

  • Lemee see.. Im on ICQ and I want to talk to someone on CS:Source.

    ICQ:AIM
    AIM:XMPP
    XMPP:CS-Source

    Ok.. what would that look like again?
    Creepy_Crawler!ICQ!AIM!XMPP!CS-Source

    Yay. uucp bang path crap again. Or not as bad: non-1-to-1 namespace mapping over multiple protocols.

  • About time. (Score:2, Insightful)

    by Crossmire (1393021)

    At last, computer users will no longer have to run an additional program just to chat to their friends. I'm sure the chat system in these 'virtual worlds' is also on par with instant messengers and IRC clients.

  • WHY (Score:2, Informative)

    by slvrshwr (1443655)
    A technically valid but functionally pointless idea.
  • by denzacar (181829) on Saturday February 07, 2009 @09:03AM (#26763259) Journal

    Its called TELE-PHONE.

    • Re: (Score:1, Insightful)

      by Anonymous Coward

      And you also wore an onion on your belt, which was the style at the time.

    • by EvilIdler (21087)

      Your phone does IM? I have to use a VoIP client AND a Jabber-compatible client :(

    • by pmontra (738736)
      It isn't because people in MMOs don't give you their phone number. They give you only they're nickname so you need an in-game IM system. Even MSN/Skype/etc won't do.
  • by Saffaya (702234)

    Does a pretty good job of allowing game to game communications.
    Not only MMOs, but every kind of online game.

    Regularly updated to keep functionning even after your beloved resource-hog/pain-in-the-ass/ supposedly cheat preventing/mandatory 3rd party program (Xtrap, GameTrap, whatever) prevents every other network or keyboard using program on your computer to work properly.

  • The Matrix Online gave every character a AOL IM handle. yourchar@thematrixonline.com or something like that. The game had an integrated IM client, so you could IM other characters, or anyone with an AIM handle, and anyone with an AIM handle could IM you, IIRC.

    Of course, AIM's protocol is proprietary. But why not use XMPP? XMPP has a huge advantage over this product: there are already a ton of clients out there -- no one has to install anything special to be able to talk to your users.

    • by argent (18001)

      But why not use XMPP? XMPP has a huge advantage over this product: there are already a ton of clients out there -- no one has to install anything special to be able to talk to your users.

      Given the number of incompatible IM protocols in use in games, one wonders if that isn't seen as an advantage by the game companies. :(

  • This is meant to be impressive or news worthy?

    I wrote a opensource IRC relay system for Second life [quickfox.net] back in 1.9.

    It isn't hard or even more news worthy in my opinion.

  • The real world really isn't that frightening.

"We are on the verge: Today our program proved Fermat's next-to-last theorem." -- Epigrams in Programming, ACM SIGPLAN Sept. 1982

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