Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Games Entertainment

What Spoils a Game For You? 214

MTV's Multiplayer Blog is running an interesting piece about what constitutes a spoiler in video games. The interactivity of a video games, argues the author, often makes it necessary to spoil or reveal at least general characteristics of a game during a review or other informative article. He says, "I believe that writing about games is overly careful. I believe that game scripts, game plots and game endings have been given a pass because critics tend to avoid them or address them with the most ginger touch. I'd at least like the discussion about spoilers to cease being so binary. There is room between avoiding mentioning a plot event and reporting its main details. There is value to addressing anything and everything that is most interesting in a game, and value in doing it with words that express meaning rather than those designed to mask it." So, what do you consider a spoiler for a video game, and how do they affect your enjoyment of the game?
This discussion has been archived. No new comments can be posted.

What Spoils a Game For You?

Comments Filter:
  • by skreeech ( 221390 ) on Sunday February 08, 2009 @03:49AM (#26770545)

    For a video game story I would base the quality of a spoiler on the importance of the story in that game. So for almost all games what the writer suggests, "deals with death/love/groundhogs" is fine and writing exactly what happens would not hurt them.

    Late game twist should be more likely to be left out of the text unless they are for the worse. While an early game plot device should be free to cover.

    Spoiling actual gameplay surprises may be a trickier subject but I am short on examples.

  • by Kingrames ( 858416 ) on Sunday February 08, 2009 @04:06AM (#26770631)
    Characters named after people whose stories I know, like Merlin, Atlas, Midas, etc; Overdramatized situations (if I'm the last best hope of humanity, you're fucked.); Bad music; Bad graphics (this, seriously, does not take much, just make sure that what I look at is easily identifiable and consistent with the other graphics in the game); Really glaring inconsistencies (walk into a 5x5 house, and the indoors area is as big as a gymnasium); Any "race" that is basically just a renamed version of something from some other setting/game; Vampires (exception: when said vampires are killing nazis); Any futuristic game with melee weapons (use your fucking gun); Any game that thinks the attractiveness of a female is defined by her attire (hint: posture, voice, face, and attitude. Past that it could be a toaster and still be hot. Consult: Baltar.); Grinding through boredom to get to something new, and then being slapped in the face with something so trivially different it's insulting. (see: world of warcraft armor in northrend);

    I am tired; Semicolons should be enough to make this readable.
  • by coppro ( 1143801 ) on Sunday February 08, 2009 @04:15AM (#26770665)
    Video games are a lot like books and, to a lesser extent, movies. I don't mind minor details. If you told me that in the next Zelda game, Ganon was in fact the one behind it all, I wouldn't be surprised (even if it wasn't immediately obvious, as in TP).

    Stuff you can tell me:
    • Minor details.
    • Plot details which I have deduced or otherwise expected by the time I'm given the spoiler.
    • Semi-believable information in a manner that leads me to doubt its veracity.
    • Minor plot twists (without context) that keep me wondering when they will occur - such as saying that some character will do X unexpected action (betrayals are a great example)

    The big nonos are the ending and any major plot twists. Also, subplots should count as full-on plots within themselves - they may be relatively minor, but don't give me the endings or twists to those either.

    The best spoilers are the ones that leave me wondering when and how (even if) they are happen - these have to be very vague, and just pique enough interest. As I said, betrayals are always good. But some other good ones include a pacifist character killing someone intentionally, or someone doing something else totally unexpectedly. This is the sort of thing that keeps me reading/playing/watching.

  • DRM (Score:5, Interesting)

    by aerthling ( 796790 ) on Sunday February 08, 2009 @04:32AM (#26770717)

    Until recently I viewed the vitriol spewed by anti-DRM zealots with mild suprise. I'd never really felt it was all that bad. Then I bought and installed Bioshock. CD keys and mild disc protection I can live with, but those PLUS activation PLUS forcing a 10MB patch download every single time the game is installed took my breath away. After a few hours trying to install it under Wine I was ready to put my foot through my screen.

    THAT ruined Bioshock for me. Spoilers I don't really mind.

  • by Haeleth ( 414428 ) on Sunday February 08, 2009 @06:00AM (#26771123) Journal

    Well, I've played games that are rated as the most difficult ones and I can tell you, if you have to time sit a game, you will master it.

    See that "if" there? That's the problem. Most of us don't have time to master games.

    The point is, if a game is not difficult, you don't need to play it. You don't have a challenge.

    Kindly use the first person when stating your personal opinions. You may see no point in playing a game that isn't difficult, but some of us enjoy playing them for the story, or for the exploration.

    One of my all-time favourite games is System Shock, which has a great difficulty selection system: you can tune several elements of difficulty independently. So if you like a challenge, you can make the enemies and puzzles tougher and slap a 7-hour time limit on the entire game, while if you suck at combat and just want to enjoy the atmosphere and story, you can even make the enemies harmless.

    It's like watching an interactive movie. Boring!

    That's your personal opinion again. Some of us are quite fond of movies, and having an element of interactivity does not make a story less interesting.

    Enjoy your DDR, but kindly refrain from telling those of us who like different kinds of games that we're wrong.

  • by Animaether ( 411575 ) on Sunday February 08, 2009 @06:57AM (#26771295) Journal

    And time passed validates spoiling something for somebody.. how?

    Let's say MindlessAutomata never played the Final Fantasy games.. he'd heard about them in the past, heard they were pretty good, but really he was out and about playing... I don't know, baseball. Whatever. But he grows too old for the game and they kick him out. Too bad, so sad. So what's he to do.. books, sure.. maybe some TV.. but then he thinks back to those computer games and figures 'hell, why not' and gets a buddy to drag over his old PS1 and a bunch of games including Final Fantasy VII. So he sits there on the couch, playing the game for the first time ever, enjoying it (presumably) and getting quite captivated by it.

    Then YOU walk in and tell him "oh hey, fun game, eh? Yeah, Aeris dies."

    See how f'ed up that is?

    As far as Titanic goes.. that's not a spoiler. Even if you'd never heard of the Titanic, if you watch the movie for the first time, it becomes clear pretty early on that the damn thing will sink. But tell somebody who's never seen the movie that Jack dies, and I think they may be a bit miffed with you.

  • So many things... (Score:5, Interesting)

    by cowbutt ( 21077 ) on Sunday February 08, 2009 @08:46AM (#26771669) Journal

    ...but in roughly descending order

    1. Bugs that randomly result in lost progress; crashes, getting trapped in scenery, etc.
    2. Having to 'earn' saves. If I'm playing a game on my own system, in my own time, I should be able to save when I like. Maybe earnt saves are acceptable for younger gamers, but when you're an adult, you can't necessarily commit to spending upwards of 30 minutes in one chunk on a game without an opportunity to save.
    3. If the game has a single track, then not making it clear where the current barrier to be overcome is located. Leave it to me to figure out how, but at least let me know that I'm banging my head against the right brick wall.
    4. Making me repeat far too much tedious stuff in order to get to the point where I failed last time.
    5. Not allowing me to skip tutorials/intro/cutscenes.
    6. Inappropriate or clumsy use of 3D when 2D (or constrained 3D, at least) might well have made things more fun.
    7. To get back on-topic, reviews which reveal solutions to puzzles, or story endings. :-)
  • Leavers (Score:3, Interesting)

    by AttillaTheNun ( 618721 ) on Sunday February 08, 2009 @09:18AM (#26771801)
    As a frequent player of Warcraft and DoTA public games on Battle.net, I definitely have say leavers, especially DoTA leavers.

    Of course, we're all guilty of this from time to time (shit happens), but some make a sport of it (e.g. countdown leavers, solo-lane feeder leavers, etc).

    Warcraft and DoTA could use a slashdot-like karma system to rate players. Build karma by completing games to the end, lose karma by leaving anytime after countdown begin.s

  • by LordKronos ( 470910 ) on Sunday February 08, 2009 @09:45AM (#26771933)

    Good point, and that is also applicable to party oriented games. Guitar Hero and Rock Band make you go through the career mode to unlock all the songs, which is annoying if you have a party and want people just to be able to play whatever songs they are interested in, rather than which songs are in the next unlocked group.

  • by pla ( 258480 ) on Sunday February 08, 2009 @10:47AM (#26772255) Journal
    having to spend 10-20+ hours unlocking content for a game that is a "casual" game, that really spoils it.

    I don't think TFA meant "spoiler" in quite that sense, but following up on your point anyway...

    In most cases, you don't need to tediously grind to get all the "extra" content if you just want to "win" the game. You only need to do the side crap if you want to.

    RPGs make a good example - Most of them have a core plot that you can finish in 10-20 hours total, and with the perfectly normal equipment you get via the main plot, you can still kick the final boss' ass (in fact, I've noticed that many RPGs seem to scale the key boss battles down - or up - to your current level and even adapt to what you have equipped to make it hard-but-winnable). If, however, you want the 100% everything gained perfect finish, you can throw in up to another few hundred hours of play, doing all the side quests and hidden dungeons and seemingly-endless-arena and such. The rewards for that (usually the best items in the game) can pay off by making the final boss battle trivial, but you'd spend far less time skipping all that.

    But it all comes down to asking yourself, "Why do I play in the first place". Personally, I game when I want to burn through a few hours (on a plane, in doctors' waiting rooms, etc), so "wasting my time" unlocking hidden features really doesn't annoy me all that much... If anything, I find it gives a game quite a lot more replay value after completing the main storyline.
  • by Moraelin ( 679338 ) on Sunday February 08, 2009 @01:09PM (#26773375) Journal

    Well, while I see how that might have made you think harder, but

    1. If it's possible to see it coming, then it's possible to see it coming. You could have started using the little grey cells (to paraphrase Hercules Poirot) for any other reason, or for just happening to be the kind of guy who thinks ahead.

    2. Did you really need that nudge? I mean, _the_ major spoiler of the century is everyone adhering to the same script called the Monomyth, a.k.a., the Hero's Journey.

    And I don't mean just the vague general idea of it. The movie industrie actually standardized exactly in which minute of the movie (well, actually as percentage of the movie length) should which element of the monomyth happen. Seriously, there are courses, consultants, etc, to teach you in exactly which minute should the hero meet the mentor, for example, or how much time you have at the start to make the case that he's an everyman John Doe.

    And if you did't obey and somehow sold the rights anyway anyway, a director who did learn that lesson, will take your original and highly innovative story and basically do this to it. He'll cut out everything that deviates from the prescribed mould, change what can be changed to fit it, and add the parts of the Monomyth that were missing. Because there's no way Hollywood would publish anything else.

    So once you've seen enough movies in a genre to know the approved timings and twists for that genre, don't tell me you can't already predict most of a movie after 15 minutes. E.g., once it's clear that Jane Doe is the hero's love interest and it's an action movie, you can know not only that something will happen to her to push a Joe Everyman into the hero role, but even in which minute of the movie it'll happen.

    The same applies to any other genre. E.g., having had to sit through a couple of romance movies for women, I can tell you that they follow the same script with different props too. E.g., once they revealed who'll be the guy supposed to fall in love with the heroine, you can tell in exactly which minute he'll disappoint her (e.g., by coming late because he's a heart surgeon and was in a fucking operation, instead of rushing home to fawn over her) and in exactly which minute he'll come crawling back to her and beg for forgiveness.

    Well, I guess now I've just spoiled 99% of the movies for you. Sorry :P

  • by Anonymous Coward on Sunday February 08, 2009 @04:04PM (#26775225)
    Nethack is great. I've read dozens of nethack spoilers, but however hard they've tried, they haven't been able to spoil the game for me.

He has not acquired a fortune; the fortune has acquired him. -- Bion

Working...