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An Early Look At DC Universe Online 60

Posted by Soulskill
from the with-x-ray-vision dept.
Joystiq got the opportunity to spend some time playing an early version of Sony's DC Universe Online . Though the MMO won't be released for perhaps a year, the developers seem to have created a solid foundation for an entertaining and innovative game. GameDaily is running an interview with Marv Wolfman, a comic veteran who recently joined the DCUO team. From Joystiq: "DCUO is very much an action MMO, with few game mechanics decided by the roll of the algorithmic dice. The game controls much like most third-person action titles, with standard light and heavy (charge-sensitive) attacks, a jump action and an interact button (notably, used to pick up cars). Super moves are mapped to the same four face buttons (when using the PS3 gamepad; a keyboard and mouse will be compatible with the console version, too) and are activated using L2 and R2 toggles. In total, up to eight super moves are easily accessible at any given time. Our character could fire ice balls and freezing rays at opponents, melee them with blocks of ice, or conveniently freeze them inside larger blocks, for example. A simple targeting mode (accessed by holding R1) locks the game camera onto an opponent for focused attacks. ... DC Universe Online isn't trying to strictly clone today's success models. SOE is making genuine efforts to build what could be the best superhero game ever conceived, and we're excited to watch it grow."
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An Early Look At DC Universe Online

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  • Disappointing (Score:2, Interesting)

    by Dreen (1349993) <dreen1@@@gmail...com> on Monday February 09, 2009 @04:39AM (#26780787)

    Its the RPG element that would be the most awesome thing in superhero MMO. Being able to start as normal human and develop your unique powers in a very individual way!

    Also, I would finally be able to be a SuperDentist! Normal people fear dentists, IMAGINE how they would fear the SUPERDENTIST!

Premature optimization is the root of all evil. -- D.E. Knuth

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