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First Person Shooters (Games) Entertainment Games

Unreal Tournament 3 "Titan Pack" Expansion Coming In March 67

Posted by Soulskill
from the price-is-right dept.
An anonymous reader writes with news that Unreal Tournament 3 will be getting a free expansion called Titan Pack on March 5th. It will contain a variety of new maps, and two new game modes: Greed and Betrayal. There will also be new weapons, deployables, and achievements. IGN's preview of the expansion mentions a few more improvements, such as an improved voting system and client-side demo recording for the PC version. Quoting: "... the most obvious addition to the series is the new Titan. As you play through the game, killing enemies, completing goals and generally avoiding damage, you'll build up your Titan meter. Once it fills up, you can instantly mutate into a 15' tall Titan. The Titan has massive health, a decent shield belt and can fire homing rockets. Oh, and he can also pound the ground to knock back any enemies that get too close. In short, the Titan is a real game changer."
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Unreal Tournament 3 "Titan Pack" Expansion Coming In March

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  • Is everyone just in shock and awe of this announcement or is everyone snoozing on a Friday afternoon?
    • Re: (Score:3, Informative)

      by omeomi (675045)
      Interestingly, I just fired up UT3 for the first time in a little while, and was startled by the lack of servers in my area. For instance, I think I only found one Vehicle CTF server, and it was full. And then I noticed that the servers that were missing were the Midway servers that have been online since I bought UT3. I live in Chicago, which also happens to be the home of Midway headquarters, so that may be why I'm used to seeing them, but I wonder if they've shuttered their servers or if it was just a te
      • Re: (Score:2, Informative)

        by Anonymous Coward

        I couldn't find a decent TF2 server with a free slot a couple of weeks ago, so I fired up UT3. I haven't played UT3 much, so I figured I'd give it some time to grow on me.

        There were literally only about 30 people playing each game type. Warfare had a few more (around 200), but that was it. There were at most 20 servers per gametype, and VCTF only had 3.

        UT had nearly 3000 servers a few months ago when I checked it. (Compare that to 7000 in the months before the release of UT2003.)

        UT2004 had about 1000 server

        • Re: (Score:3, Insightful)

          by WiiVault (1039946)
          Yeah its kinda sad to see that franchise die. I always liked the Unreal series because I thought that unlike the recent Quake/Doom's that they actually cared about the game not just selling the engine.
        • by Creepy (93888)

          I think the expansion is to address the real problem with UT3 - the lack of any innovation on the play level. I REALLY liked UT2004 - in fact, it is by far my favorite deathmatch game ever (with a close second being Battlefield 2). I've put in 12 hours on UT3, tops - it just lacks the variety its predecessor had, and some of the vehicles are extremely frustrating when capped by good players or even the AI (like the dark walker with its insti-kill beam weapon). I also wish the game would give a bit more f

      • Part of the problem with a lack of servers is the way the game checks to see if you are able to host a game. If you are behind a NAT firewall, when you connect to a server you use a random high port to the router and the router Translates that into the Address and Port you want to goto on the intertubes. The game checks the port of the outgoing packet (which is a random high port) then the master server tries to connect back to the game via that random high port instead of the port that the router is using,
  • Now, if we could only get nubs not to vote for Downtown or Tank Crossing. ;)

    • by Atomm (945911)

      You sir, may be a doctor, but your Geek credentials are hereby revoked!

      Noobs! or N00bs if you're 1337.

      Nubs are what you call the tails on a bunch of Doberman Pinchers.

  • A free expansion!

    I'll have to go buy the game now.

    • Just went down to EBGames, they don't even have it on the shelf any more.

      (They've basically only got Deadspace and Sims 2)

      • You can get it from Stardock's Impulse service http://www.impulsedriven.com/ [impulsedriven.com]. $30 on there and you can have it as soon as you can download it. Personally, I'm a big fan. An expansion will be great, but it is already worth getting. Basically if you enjoy unstructured shooters, either online or offline, it is a good game for you. There's no real single player game to speak of (there is technically but it is just various maps with cut scenes in between) so no mission/story if that's your thing. However, online

  • Wonderful! (Score:5, Interesting)

    by BrunoBigfoot (996441) on Friday February 20, 2009 @01:46AM (#26925791)
    Now when are we going to get the Linux install like the other Unreal Tournaments that we've been waiting for for so long?
    • by V!NCENT (1105021)
      Never. Those assholes at EPIC FAIL rather lie and cheat and spend money on a gratis expension they make zero money with, then paying for a Linux port they promised so that more people can actually play the game.
      • Re: (Score:3, Informative)

        by kiddygrinder (605598)
        They already got icculus to do the work, there's some mysterious legal hold up tho http://planetunreal.gamespy.com/pagetools/pagetools.php?act=printnews&id=145570 [gamespy.com] I doubt they will ever release it at this point, but maybe someone can get icculus drunk and find out wtf actually happened
    • Epic, I've bought all the previous Unreal games, and run them on both Windows and Linux - Unreal Tournament 3 is the last game I'll be buying.

      -16 months after launch, and we STILL do not have our promised "launch timeframe" Linux client.
      -You built in a kill-switch into Gears of War (Nasty nasty DRM, I avoid like the plague)

      Don't worry, I won't pirate it either. If it's not worth my money, it's not worth my time.

  • I'm still extremely disappointed about the lack of a Linux client, which was promised to be available on release day. Please please please, Linux client.
    • Re:Linux client (Score:5, Insightful)

      by rm999 (775449) on Friday February 20, 2009 @02:12AM (#26925895)

      Don't worry about it, UT3 is not a very good game. The lack of Linux/Apple support was just another in a long line of disappointments regarding the game.

      • Re: (Score:3, Informative)

        by LDoggg_ (659725)
        Yeah, but I payed over 50 bucks because we were told there would be a Linux client.

        There's a port actually done but we can't have it for some reason.

        So I have an expensive box with a year of dust on it sitting on my shelf. Maybe it's not a great game, but I'd like to be the judge of that myself. I really enjoyed UT 99 and UT 2004 on Linux.
      • Re: (Score:2, Insightful)

        by Anonymous Coward

        Agreed, it was disappointing. However, I discovered after playing UT3 online that the issue wasn't really the game itself, but the choice of weapons/maps that shipped with it. The defaults SUCK compared to what some people have put together on their own, particularly the guys at hedsteem.com. Some of their maps are great fun, and with the weapons mods (e.g., flamethrower) they put EPIC's efforts to shame. The game has much greater potential. I now consider it a "good game" when it is sufficiently modde

  • by JohnFluxx (413620) on Friday February 20, 2009 @02:41AM (#26926039)

    > As you play through the game, killing enemies, completing goals and generally avoiding damage, you'll build up your Titan meter. Once it fills up, you can instantly mutate into a 15' tall Titan

    Isn't this the kind of thing that makes stronger players stronger, and weaker players weaker?

    I always liked mods which made weaker players stronger. Like the 'fat head' mod, or whatever it was called, that would increase the size of your head the more kills that you got, making it easier for the weaker players to get headshots. Evened out the game when playing with people with mixed abilities.

    • Re: (Score:1, Insightful)

      by Awod (956596)

      I hate things like that. I play to win, maintaining that constant advantage is important and the difficult part of being good. Given a handicap because you didn't fuck up makes it pointless to give it your all.

      -- UT 03/04/3 player

      • Re: (Score:3, Insightful)

        by Sable Drakon (831800)
        If anything, wouldn't mutators like 'fat head' give you even more incentive to get better? That way no matter how hard to nubs try, they still can't kill the broad side of a barn that happens to be your bulbous ass? That's how I always looked at it, because getting owned by n00bs is embarasing when you're at the top of your game and if you're that good, it's even more demeaning to the nubs.
      • by _Sprocket_ (42527)

        I hate things like that. I play to win, maintaining that constant advantage is important and the difficult part of being good. Given a handicap because you didn't fuck up makes it pointless to give it your all.

        -- UT 03/04/3 player

        To each his own. As for myself, I play for the challenge. Handicaps are very useful if you want to maintain a challenge within a mixed skill environment. Getting that handicap is a badge of honor - even more so when you succeed with it. And in any case, at the end of the game, there's the scoreboard if you really need to have your ego stroked.

      • by WiiVault (1039946)
        I don't play to win, I play for fun. Winning is just a nice bonus.
    • Re: (Score:3, Insightful)

      by El_Muerte_TDS (592157)

      Larger targets are easier to hit. Becoming a Titan makes you stronger in attack, but weaker in defense.

    • by kafros (896657)
      true. The adrenaline system in UT2004 had this kind of positive feedback making strong players even stronger.

      Why not fill the meter as time passes for all players?
    • by WiiVault (1039946)
      I really love the new Call of Duty, but is is a great example of rewarding the top players with better weapons, "skills", and accessories. Now they do provide newbie areas, which is great. But between levels 10-20 can be just brutal. It takes the fun out for a lot of players. Thankfully I'm in the 30's now so I'm OK, but I would prefer that such a system didn't exist.
      • Gimme a break, the weapons that you get aren't *that* much better than normal ones, and if you play hardcore a normal desert eagle kills someone just as fast as the golden one. This is exactly the kind of reward I'd like - minor, and easy for "new players" to get (most of the XP awards are for number of kills with certain weapons).
    • At 15' most players are going to be hard pressed to see more than part of a Titan's boot on their 17", 19", or even 21" screens so that's likely to handicap them considerably even with homing rockets.
  • The UT3 Linux Server still doesn't even have an official Version 1.3 patch update and now we're moving to a Titan Expansion? I really hope they bring out the pack for the Linux Server and do it soon.

    Better yet, how about releasing the UT3 client for Linux on Steam. Didn't they promise a fully supported Linux system for this years ago? EPIC is really frustrating sometimes.

    I have enjoyed running the UT3 client under Windows and playing online since it came out well over a year ago and very much look forward t

  • I bought UT3 and was disappointed with the changes they made it. The new onslaught replacement is rather confusing, and allows one good person to totally unbalance the teams with the stupid ball thing to take over a node on Warpath.

    They dropped assault mode which is what I played exclusively with UT2k4. It was supposed to be possible with Warpath mode, but I've not seen any assault style maps yet--although I've yet to play in awhile. Or much at all really.

    And they remove m-m-m-m-monster kill. That's an

    • Making an assault mode for UT3 would just be giving onslaught mode or whatever its called a different name. You run to an objective point and get a new objective. I haven't played UT3 in a while but I think Tank Crossing is a decent example. You can blow up roadblocks to move your tank in closer and you also need someone to get the blast shields down. It is like Assault mode except objectives completions aren't permanent.
  • by Atomm (945911) on Friday February 20, 2009 @01:13PM (#26931391) Homepage

    for me. It's the game that made me decide that Epic no longer made good games and had all but abandoned the PC.

    I loved UT, 03 and 04. But UT3 was really bad.

    • Yeah I was really sad. I never saw a comercial for it. It's like they built a great engine, then took UT2k4, modded it a little, and re-sold it. It was pretty, and fun, but it wasn't pretty fun. I really wish it was better, as TF2 feels like "Slow motion" compared to UT3.

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