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Role Playing (Games) Entertainment Games

Darkfall Set For Launch 80

Posted by Soulskill
from the super-fast-dev-cycles dept.
Darkfall, a PvP-oriented MMORPG that was first announced in 2001, is finally in the process of going live. After dealing with some launch-day bugs, the Darkfall team reports that servers are going up, and they're processing pre-orders to get players in the game. MMOCrunch has an in-depth write-up from the end of the beta, saying that the game is still "rough around the edges," but also that the team has created a "solid framework of an MMO that offers a unique experience that the genre has not seen in quite some time." Ten Ton Hammer had a similar reaction, tempering criticism with praise for the lack of hand-holding.
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Darkfall Set For Launch

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  • by Anonymous Coward on Thursday February 26, 2009 @07:22AM (#26995955)
    9 GB isn't big anymore. 500 GB drives are common now, and cheap. 2 TB drives are available, and 9 GB to that is less than half of 1%.
  • by wisty (1335733) on Thursday February 26, 2009 @07:33AM (#26996007)

    It sounds like a review of Ultima Online. Apparently you can do *anything*, and on the internet that generally reduces to "be a prick".

  • by the white plague (1436257) on Thursday February 26, 2009 @08:05AM (#26996227)
    Their main customer base is going to be the people upset that WoW pvp isn't hardcore enough, so I think you can replace "generally" with "always" in this case.
  • by vertinox (846076) on Thursday February 26, 2009 @11:38AM (#26998621)

    According to the Ten Ton Hammer preview, this game features rampant kill stealing and quite possibly the worst community of any MMO, ever.

    I hate to say this, but a lot of people like drama.

    And not the BBC kind... The one with women in too much makeup with orange skin arguing over inane shit in Los Angles kind.

    Its what America needs.

  • by Impy the Impiuos Imp (442658) on Thursday February 26, 2009 @02:20PM (#27001099) Journal

    Group thuggery. That's the only way to go in these MMORPGs.

    It's all about the real-world type scenario, not the artificial, "balanced" system.

    One Eve Online poster has as his .sig, "If you find yourself in a fair fight, you haven't done your homework."

    See, "in reality", if you are average, half of you will be dead after your first fight. Only 1/4 will be alive after 2, and so on. The best fighter in the world would be lucky to win 99% of his fights. Aerial dogfight aces and wild west villains, which would be "bosses" in a game, typically have about 20 or so "kills" during their entire lifetimes, and that's what it takes to get legendary. Red Baron, Eddie Rickenboker, Jessie James, Black Bart, et al.

    And yes, in Eve, you can lose stuff that makes purple gear with a hundred raids across six months look like crying over a lost cracked wolf pup tooth.

    Think of loot in these games as closer to picking up power-ups in a game like Quake.

  • by .Bruce Perens (150539) on Thursday February 26, 2009 @05:43PM (#27004235) Homepage Journal

    The game's setting is within the vacuum of outer space. I don't care how much content they add, it'll still be a whole lotta nothing and shouldn't take up much of your hard disc.

Put no trust in cryptic comments.

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