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Maxis Launches Spore API Contest 35

Posted by Soulskill
from the not-the-three-letters-they're-known-for dept.
Today EA Maxis announced the beginning of a development contest for their new Spore API. They're calling on players to submit useful and interesting apps and widgets, and they've provided samples to show the kinds of ideas they're looking for. The samples include an update list for creations by game buddies, a creature dueling app, a creature tournament app, and a variety of viewers.
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Maxis Launches Spore API Contest

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  • Hmm (Score:4, Funny)

    by Anonymous Coward on Thursday March 05, 2009 @02:50AM (#27074509)

    It's like the game... but for programmers.

  • by eieken (635333) on Thursday March 05, 2009 @03:23AM (#27074667) Homepage
    First, take off all the DRM, and we'll talk.
    • by LingNoi (1066278) on Thursday March 05, 2009 @05:25AM (#27075141)

      Awesome lets desig.. wa... what is this buried into the terms and conditions..

      This Contest is only open to residents of the 50 United States and the District of Columbia who are 13 years of age or older at time of entry and who had Internet access as of February 19, 2009.

      Hey how come they don't mention that on the main page?

      To be eligible to win, your app needs to display the text, "Download your own copy of the Spore Creature Creator now!" along with a link to http://www.spore.com./ [www.spore.com]

      Say what? Well then I'll just do my application for fun and not submit it.. oh wait!

      By providing any Contest Assets for entrant's use Sponsor is granting entrants a limited, non-exclusive, non-commercial license to use the Contest Assets solely in connection with, and as a part of, the Contest. Entrants shall otherwise have no right, title or interest in or to any Contest Assets, and any use of the Contest Assets (including use of the entrant's Entry that contains Contest Assets) other than as permitted by these Official Rules may constitute copyright and/or trademark infringement.

      Well at least they don't take my copyright if I win.. oh wait!

      By entering the Contest and by accepting a prize, the Contest winners irrevocably assign and transfer to Sponsor any and all rights, title, and interest in and to the Entry (with respect to their Original Creations included as part of the Entry), including without limitation, all copyrights and a waiver of all moral rights in the Entry.

      • ...and who had Internet access as of February 19, 2009.

        We can't stress this requirement enough. If you got internet access after this date you're obviously not 1337 enough for this contest.

        It's akin to being OG and having a low slashdot id#

      • They lose their rights to the entry if they accept the prize.

        I wonder what Maxis would do if someone entered the contest, won, then refused the prize?

        Particularly if the contestant was prepared to defend their rights...

      • by Goaway (82658)

        By providing any Contest Assets for entrant's use Sponsor is granting entrants a limited, non-exclusive, non-commercial license to use the Contest Assets solely in connection with, and as a part of, the Contest. Entrants shall otherwise have no right, title or interest in or to any Contest Assets, and any use of the Contest Assets (including use of the entrant's Entry that contains Contest Assets) other than as permitted by these Official Rules may constitute copyright and/or trademark infringement.

        What exactly is the problem with this?

      • Right!! So instead of "paying" their in house developers to write new material for spore, they can sucker the mod community into doing it for free (or what is probably going to be a very pitiful prize not worth 1/10th the amount of money they would have made as a hired employee programming the same thing). That terms and conditions makes this blatantly obvious. If they really wanted more content, they would release the API to everyone who bought the game (just like Valve did with its Source SDK).
  • by DreamsAreOkToo (1414963) on Thursday March 05, 2009 @03:33AM (#27074717)

    Will Wright thinks he's a great game designer. He is, but he's also very arrogant. Arrogant in that "George Lucas I shit gold" way. I think he never stopped to think about why The Sims was fun. I think he never stopped to think about why "Spore" wouldn't be a stellar success. Now, they're desperate to save it, without realizing that the fundamental design was flawed in a oh-so-not-re-playable way. It's a one time through shits and giggles 80% rating game. Go back to the drawing boards and make a new game. Don't forget to self examine to figure out why you failed/succeeded at your goals!

    tl;dr Just because your last game sold a gazillion, cheap production, high return addons, does not mean your next game will as well!

    • by MWoody (222806) on Thursday March 05, 2009 @03:53AM (#27074805)

      To be entirely fair, it's possible this - and, indeed, a lot of the shit like DRM and the games' lack of content - is coming from EA and not Wright. Now, he could be faulted for being overly forgiving of their antics, but it's hard to get too angry at a man who manages to get ridiculous amounts of funding and advertising backing for unique (if sometimes flawed) games. My guess is he's off planning his next big thing, leaving Spore to EA and its programmers.

      • by Goldberg's Pants (139800) on Thursday March 05, 2009 @05:03AM (#27075063) Journal

        The problem is EA ripped the soul out of the game to pander to the mass market. From things I've read Wright is annoyed with what EA did to dumb the game down.

        Game had huge potential. My seven year old son loves it. THAT is the market EA went for. The kids and the adults who like simple, boring games.

        • by Gldm (600518)

          No, the problem is that EA made a game out of a tool. Granted they picked the best person possible for doing this (Will Wright), but the fact remains that Spore was an R&D testbed for next-generation user and procedural content generation systems, and not a game.

          I'm pretty sure that Spore started off as the Creature Editor on someone's desktop at EA and they showed their boss how they'd made "3D Studio Max For 8-Year-Olds." Which granted is a phenomenal achievement. I'll gladly give them credit for maki

  • Space (Score:5, Insightful)

    by Meneth (872868) on Thursday March 05, 2009 @03:57AM (#27074811)
    Get us more than one fleet of spaceships, then we'll talk.
    • by Like2Byte (542992)

      yup, the whole space phase is what made me stop playing. One fleet.

      Oh noes! I'm being attacked 4 jumps away!
      Ah, beat them down.
      OK, the timer is getting low on delivering that species to the other planet 5 jumps away. Better get moving!
      Ah, only 1 more planet to go. What!? I'm being attacked 7 jumps away. Grrr!
      Ok, beat them down...now how much . What!? Timer's expired! dammit!!
      {klaxon} oh! What now for cripes sake? Being attacked 4 jumps away? Yeah, good luck with that.
      ALT-F4.

      Spore is an abysmal failure as fa

  • anyone care to explain why only people from the USA are allowed to participate? in this day and age, what could possibly be the motivation for that? the 10$ they'd have to pay extra to send tha prize a bit further away?
    i'm wondering on how many original ideas they'll be missing out by excluding so many people...

    • Re: (Score:2, Insightful)

      by Anonymous Coward

      because people in EU have better copyright protection where you can't steal their application under the ruse of a "contest".

    • Re: (Score:3, Insightful)

      by (H)elix1 (231155) *

      Every country has their own special sets of law. Saw this when the shop I worked at branched out from the US to EMEA. Every country we sold into, or even better - opened an office - had a unique set of laws. Learned some hard lessons by not using 'native' lawyers. When we did they were not cheap. This was just a contest, right?

    • If they open the contest for anyone outside the US they are open to have a bunch of lawyers to deal with all the rules for contest on these other countries. The protections the participants have, and the rules they can or cannot apply.

      Any type of contest that deals with money, need to be confined to a small subset of countries where you, as the company doing it, have the ability and knowledge of the legal system. And have representatives that can protect you from any lawsuit that my arise there. Be it fro

  • Just like most other games whose sole claim to fame is a writer/writer team that was overhyped from previous games (John Romero - Daikatana, The Original Diablo Team - Hellgate London, Richard Gariott - Tabula Rasa) this game was doomed to fail. Just because you did something right once, doesn't mean you can do it again. Sequels are usually almost always worse than the original.
    I don't even consider games, where the main selling factor is that the creator created something else I enjoyed, for purchase an
    • I don't get your point at all. Designers who led very successful projects are destined to write one project that will fail? Or are you saying all Wright's future projects will fail because his name is well known?

      Also, are you saying Spore's sole claim to fame was its designer's name? That's not true in my case - the premise (if not the execution) stood on its own merits.

    • Except that Sid games are generally good.
  • Bleh, I found Spore to be mostly hype after I played it. It has about zero re-play value.

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