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The Military Games

H.A.W.X. Brings New Perspective To Tom Clancy Series 27

This week saw the addition of aerial combat game H.A.W.X. to the Tom Clancy franchise by Ubisoft. Shane Bierwith, brand manager of the project, sat down with Student Life to discuss the game and some of their developmental decisions. "... we have four-person jump-in/jump-out co-op, which is a first for the air combat category. As far as competitive multiplayer is concerned, we have eight-person Team Deathmatch. It's a really fresh take on multiplayer in-air combat. As you level up and get kills in succession, you'll have access to support units, which range from electromagnetic pulses (EMPs) — you'll shock the other planes out of the sky — to altitude limits." Eurogamer's evaluation of the game calls it fun, but also "a victim of the high standards set by the other titles in the Clancy franchise." IGN says it's "very close to being a great game," but criticizes the combat and the mission design.
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H.A.W.X. Brings New Perspective To Tom Clancy Series

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  • by Anonymous Coward on Saturday March 07, 2009 @04:44AM (#27103103)

    I played both Falcon and Strike Commander ages ago and yesterday downloaded the HAWK demo on my PS3, its boring and not PS3 worthy.
    IS it so difficult to make a great plane-combat sim or are there to little people interested and thus no money to develop??

  • I really miss the old school flight sims, esp. WWI - II era - without HUDs, lock on missiles and with proper flight physics of course. Perhaps not teethgrindingly realistic but realistic enough that your options are limited by the physics. If you get bounced from high your only safe option is to get the heck out of dodge, if you're in a faster but less maneuverable plane stick to slash and run, pulling a high yoyo if trying to turn with a plane going much slower than you, etc.

    If anyone remembers the Falcon Gold package and air combat maneuvering videos that were with that, those manuevers and the 'textbook' things they taught you were pure gold. You could literally take apart people who were just doing the 'point the nose at in the direction of the enemy' school i.e. how all these ace combat clones play. Of course all of that is complete puff now with these realism free, physics free 'flight' games that seem to revolve around how fast you can launch your unlimited or ridiculously large missile supply onto locked on targets. ANd oh yeah, avoiding missiles = hit chaff and spin the control as fast as you can, you don't even have to look at the incoming angle and try to cut across it .

    NOt even 30 and getting misty eyed about the old school, that's slashdot for ya

    None of the modern missile lock on frenzy games have anywhere near the depth of the old school sims, just can't get into them.

    And yes the 'assist lockon' mode is really silly, the above RC plane comment is spot on.

E = MC ** 2 +- 3db

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