DirectX 10 Coming To Linux and Mac 152
twickline writes "Jeremy White posted the 2009 roadmap for Crossover, and wrote, 'We've just shipped a lot of those "under the hood" improvements for games out in CrossOver Games 7.2. We're really pushing Direct X 9 support pretty far along, and getting ready to move on Direct X 10. ... In addition to our normal work of broadening and deepening our application support in Wine, we're going to try to dramatically improve the CrossOver GUI itself. First, the Linux version will get a fresh new look. But both versions are going to get an interface that we hope will bring the power of the Compatibility Center right into the installation view. The key idea is to make it easier to distill the gathered wisdom on unsupported applications and make it far easier to use.'"
Good news, bad news. (Score:4, Informative)
The good news: increased base of support for games.
The bad news: Codeweavers makes much noise about their "supported games [codeweavers.com]". But what they don't make explicitly clear is that these games are, for the most part, games that have been reported to work. Don't take my word for it, go and check. Out of 174 games listed on that page, one is "known not to work", 149 get an "honourable mention" (meaning they've been reported to work, but they are not supported by Codeweavers), two get a bronze, and 22 get a silver. So that's 174 games listed, and just 24 of those are supported if there are issues.
Rather disingenuous, really, to have that information tucked away in a pop-up tooltip that only appears when you hover over the medal. I wish them luck, but I can't help but feel that they need to be a little bit more open with their customers.
It also doesn't help that that list hasn't been updated since July ... eight months. Not exactly confidence inspiring, alas.
Re:Good news for normal Wine too (Score:1, Informative)
Looks like wine already started [winehq.org]
Porting to XP? (Score:3, Informative)
It would be nice if this were to be ported to Windows XP and take away the only reason why I would ever consider Vista/7
Re:Porting to XP? (Score:4, Informative)
Working on it! [winehq.org]
(Status: doesn't actually, er, compile as yet. And even if it did, the program launcher wouldn't work. But more people to at least solve the inability to compile would be most welcome. Current block: Cygwin's header files are on crack.)
Re:Getting rid of Windows (Score:3, Informative)
Re:Good news, bad news. (Score:3, Informative)
Re:Getting rid of Windows (Score:2, Informative)
I honestly haven't seen a 60hz LCD for years. My four-year-old Samsungs are running at 75hz, and current nicer TVs run at 120hz.
/takes off pedantic hat
Re:Getting rid of Windows (Score:3, Informative)
The reality is having a refresh greater than 60Hz is pretty pointless with an LCD because there is no phosphor being strobe blasted with scanlines where the eye can detect the flicker and most people can't detect changes faster than 1/30th of a second, much less 1/60th.
The only use I can think of for 120Hz on a TV is because traditional movies are recorded at 24 frames per second (12 for cartoons, but they double frame) and TV at 30FPS, and since 120/24=5 and 120/30=4 you don't have to double any frame like you would for 60Hz (and 75 is worse...). Still, you are repeating the same frame either 4 or 5 times and since LCDs don't flicker it's overkill (if you slowed refresh for that movie down to 24FPS it'd look just as good). While some professional digital cameras are recording 120FPS or more, it takes a ton of memory to store continuous video at that frequency and I don't foresee that being an issue in the near future (it's certainly more useful from a video editing viewpoint than a TV watching viewpoint).
Re:Getting rid of Windows (Score:3, Informative)
One has to weigh the push M$ has put behind cultivating coders who feel comfortable doing things in DX (with the advantage of support from M$), versus the shops that have the luxury to tool around in GL (id software and a few others).
It's interesting you say luxury there because it takes a lot less time and resources to develop a game for Windows due to superior API's and vastly superior development and testing tools. It's not like game developers are brainwashed or anything- they're just time and budget constrained. Games are tremendously complex and extremely resource intensive, it takes a very consistent and sane environment to do complex modern games.
You're welcome to mod me down, but this is a huge gap in the linux development ecosystem that someone should take seriously. I recommend doing this through the mono project or java because of their nice development tools and consistent environments.
Until the open source world has something comparable to DirectX or Visual Studio or something (if you mention SDL or gdb, I will laugh at you) it might be in their benefit to keep cultivating the wine project to stay on-board with games. Even Apple is behind in this category, and they have REAL development tools (in fact, many new games are getting ported to mac through the Wine-derivative Transgaming Cider). This is one category where Microsoft is leading in more than just OEM-pressure, unfortunately.
Re:Getting rid of Windows (Score:4, Informative)
PAE won't help with this problem, because it splits the memory space into multiple 4GB chunks, and you can only access one chunk at a time. Technically, you could have a game use more than 2GB ram using PAE, but the performance hit switching between memory spaces is astronomical, so you'd have to find a way to streamline it.
A flat 64-bit memory space is so much easier. PAE was really intended for multiple server processes to run at-once, with a small hit for process switching. Nothing real-time was ever intended for PAE.