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The Almighty Buck Entertainment Games

Is Free Really the Future of Gaming? 230

TRNick writes "Is the future of gaming more or less free, perhaps funded by advertising or micropayments? A bunch of MMOs have pioneered the way, and now they are being followed by the likes of EA, Sony and id Software, each of which is offering some form of free gaming. But it's not just the big guys. TechRadar talks to a new generation of indie developers who are making names for themselves. 'I make most of my money from sponsors,' says one. 'We're all here because we love making games first and foremost,' says another. But can free games ever make enough money to fund the really ambitious, event games that get the headlines?" While paid games aren't likely to be on their way out any time soon, more and more developers and publishers are experimenting with cheaper pricing, and the results so far seem positive.
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Is Free Really the Future of Gaming?

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  • by Midnight Thunder ( 17205 ) on Thursday March 12, 2009 @01:20PM (#27169455) Homepage Journal

    While free games are certainly an option, I find it very difficult to believe that you are going to have a team of 10 developers working 5 days a week, for nothing to develop a game. If you want free games, then expect them to use last year's technology, be late and not necessarily have the same amount of finesse.

    Don't get me wrong, I will take a free game if I am given it, but I don't expect to get everything for free. If you do, then give up your day job, join a commune and don't cry when you don't have money to buy your next PC.

  • by fprintf ( 82740 ) on Thursday March 12, 2009 @01:58PM (#27170049) Journal

    I played a lot of the Portal add-ons, which are available for free, and they are quite variable in quality. However there is one that is something like 47 levels of goodness and is every bit as professional as the original game. It is based on Flash Portal (can't link to it from work now anyway).

    So this is my one data point that freely available content, developed using a robust structure, can be just as good as the commercial stuff. My only investment was $20 for Portal and a few cents downloading the add-on.

  • by RCanine ( 847446 ) on Thursday March 12, 2009 @02:00PM (#27170071) Homepage

    Personally, I'm not interested in the varying methods that big game houses can extract revenue from their sweatshop produced big titles. I want to know about the future of Open Source game development, and where that'll go in the next decade. The Linux kernal and other big projects prove that large, complex projects can be accomplished under the FOSS model.

    The problem with this is that open source tends to excel at function and suck at polish. Despite excellent function, most OSS developers can't develop an interface or decent icon artwork to save their lives. It's just not where their strength lies. Now, for many applications - compressing video, burning a CD, etc, this is something that we can easily live with. Our goal in using the app is to complete a task and so long as the task gets completed then everyone is happy.

    I think this is ready to change. The field of User Interface Design is really only starting to blossom. Programming has been around for a few decades now. Once UID becomes as mainstream as programming is, there will be many more designers and architects with the same incentives to build free software as there are programmers now. We're just not there yet.

  • by DdJ ( 10790 ) on Thursday March 12, 2009 @02:00PM (#27170085) Homepage Journal

    Some players actively avoid free games, particularly for MMOs.

    I know players who want to make sure that everyone around them has at least something invested in the game world. They want some barrier to keep out dabblers, people whose commitment to the game is below a certain point, overly casual players. For big, shared worlds, when there's a lot you can't do solo, when you're forced to team up with people, there's something to the idea of ensuring that the people you're teaming up with take things at least little seriously.

    And thus, the population of people who consider "free" to be a signal to stay far, far away from an online multiplayer game.

    Honestly, I think this is one of the reasons some people honestly prefer the XBox Live network gaming model to the PS3 one.

  • by Yvanhoe ( 564877 ) on Thursday March 12, 2009 @02:02PM (#27170123) Journal
    In South Korea, I played a CS clone where ads were displayed while waiting to respawn. I thought that this was a really neat idea. Ads can really be targeted, and with a decent deployment base, paying a few developers fulltime is not out of question.
  • by Draek ( 916851 ) on Thursday March 12, 2009 @04:07PM (#27172153)

    Given the right leadership and drive, I would really like to see an MMO spring up around an unlicenced universe (not one of the done-to-death and copyrighted to hell ones like Star Wars or LoTR) but one that is perhaps by an obscure author and in the public domain.

    Why not one that already belongs to F/OSS? the Wesnoth [wesnoth.org] universe is quite rich, story-wise, and the setting's lack of legendary uber soldiers (read: Jedi) would make it perfect for a MMO, in my opinion.

  • by Draek ( 916851 ) on Thursday March 12, 2009 @05:44PM (#27173767)

    Rule number 1 of online games: never trust the client.

    Pretty common knowledge [catb.org] by now, honestly.

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