New Service Aims To Replace Consoles With Cloud Gaming 305
ThinSkin writes "Imagine playing bleeding-edge games, yet never again upgrading your hardware. That's the ambitious goal of OnLive's Internet delivered gaming service. Using cloud computing, OnLive's goal is to 'make all modern games playable on any system,' thanks in large part to OnLive's remote servers that do all the heavy lifting. With a fast enough Internet connection, gamers can effectively stream and play games using a PC, Mac, or a 'MicroConsole,' 'a dedicated gaming client provided by OnLive that includes a game controller.' Without ever having to worry about costly hardware upgrades or the cost of a next-gen console, gamers can expect to fork over about $50 yearly just for the service. If this thing takes off, this can spell trouble for gaming consoles down the road, especially if already-established services like Steam and Impulse join the fray."
Re:World of Warcraft (Score:4, Funny)
Re:No thanks (Score:4, Funny)
"I think Amazon sells crowbars to remove your foot from your mouth."
Re:No thanks (Score:5, Funny)
It says the server will do the lifting to a thin client. The server is not just streaming binaries to be rendered on the client, the server is receiving input from and return video to be displayed on the client.
A game console with all the responsiveness and graphical horsepower of an X11 terminal? How can it fail!!!
This is really bad news for Nintendo.
Re:Caps (Score:4, Funny)
It's true. With cloud computing, everyone will be able to see you scratch your nuts.