Wii System Menu 4.0 Released 94
dougisfunny writes "The Wii System Menu 4.0 has been released. It adds a number of features that people have been waiting for, including the ability to use SDHC cards, as well as the ability to download and play things directly off of the SD/SDHC card rather than the internal memory. This was announced at GDC09 by Nintendo's President Saturo Iwata in his keynote address. More information can be found at Nintendo's website."
Re:Kills Twilight Hack, Temporarially (Score:3, Interesting)
Re:Kills Twilight Hack, Temporarially (Score:3, Interesting)
Also, you don't really need the Twilight Hack once you've installed the Homebrew Channel
Is this true? Because its the only reason I even own zelda, and would love to be able to give it to a friend to have if this is the case.
Re:Sigh (Score:4, Interesting)
Some people don't like to have half a dozen devices connected to their TV's if one device is capable of performing most of those tasks. I fondly recall the "debates" I had with the gf over where to put the DVD player I insisted we buy after I got frustrated with our PS3's lack of IR remote-control support when I have an otherwise homogeneous system with my Logitech Harmony.
Others, still, do not have enough input sockets on their TV's to support new devices. If I somehow only have one component input, to which my DVD player is currently connected to, and later buy a Wii, it would be nice to not be forced to balance like a monkey trying to reach behind the TV to rewire each time I switch devices.
Re:Sigh (Score:4, Interesting)
Re:Kills Twilight Hack, Temporarially (Score:1, Interesting)
Actually, it sounds like from what marcan [hackmii.com] said, it might have closed the hole more or less permanently.
No, you don't seem to understand at all, there is no need to move to a different game.
For eternity people will be able to buffer-overflow zelda, it's a pressed disc.
The problem is hacking the wii's system software (ios) to gain control of the co-processor that handles all the security certificates etc.
Hacking zelda and controlling the PPC is child's play, the ARM doing the gruntwork is the goal.
Diskless Movie Playback on the Wii (Score:3, Interesting)
Convert your movie files to M-JPEG [wikipedia.org] and play them off an SD card through the Photo Channel [wikipedia.org].
Re:Sigh (Score:3, Interesting)
Based on two unfortunate experiences, I would agree. For my job, I travel a fair amount and before I leave each trip, I spend some time with my 4 year old playing Mega Man. HE LOVES Mega Man.
On two trips, we paused the game for a moment and walked away to do something. A week later, I come home from my trip and find the game still paused. Whoops! This works great... until you try to use the system again. Nasty error code and a $100 fix from Nintendo to get the drive to work again.
Don't leave the disc on!
Re:Sigh (Score:3, Interesting)
I can also try to get my firebird to tow cars. It might work, but it's gonna kill it.
Re:Summary is wrong (Yes, it really is.) (Score:4, Interesting)
It's splitting hairs - the game is being launched from the card (in that you navigate to the game in the SD card's menu structure and select it for play there), but it is then (automagically) copied to the system memory for execution - behind the scenes such that to the typical user it appears to be playing from the card.
The end result, from a user point of view, is the same as if it were being played from the card except for one annoying point - the game size is still limited by the free internal memory on the Wii, meaning an 8 gig game is out, unless the Wii supports some system of virtualizing the system memory or loading the object in parts, which I suspect is possible.
So basically, you are both right, it just depends on how you look at it - from the technical perspective or from the user perspective - as well as the semantic detail - launching as opposed to executing.