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Businesses The Almighty Buck Entertainment Games

Pro Video Game Leagues — Another Economic Casualty 207

Anonymusing writes "Not long ago, professional video gamer Emmanuel Rodriguez earned a base $30K salary plus prize winnings in the Championship Gaming Series. However, with the economy suffering, sponsors like DirecTV and News Corporation are backing out, leaving Rodriguez with a more typical job for a 23-year-old: store clerk. After the demise of the CPL and the Championship Gaming Series last year, the only major pro gamer league left is Major League Gaming, though it expects to turn a profit this year — some of its players earn more than six figures from the $1 million in prizes given throughout the season, while others are putting off college to work on their gaming careers." A recent story in the LA Times discusses how the games industry slow-down is hitting game developers hard as well. Conversely, the used game market is seeing significant growth — it'll be interesting to see what publishers learn from this.
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Pro Video Game Leagues — Another Economic Casualty

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  • by Evil_Medic1 ( 1345503 ) on Thursday April 02, 2009 @02:23PM (#27434129)
    Probably...
    "The used game market is canibalizing our sales, they must be stopped!"
  • My 3 guesses (Score:4, Insightful)

    by click2005 ( 921437 ) on Thursday April 02, 2009 @02:25PM (#27434147)

    Conversely, the used game market is seeing significant growth -- it'll be interesting to see what publishers learn from this.

    1. That future games will be a 2Mb executable that downloads all the game content.
    2. They need to charge more for games
    3. Piracy is to blame.

  • Sports Celebrities (Score:4, Insightful)

    by Aladrin ( 926209 ) on Thursday April 02, 2009 @02:29PM (#27434229)

    He's just a sports celebrity. That's all. You don't hear anyone crying because nobody can get sponsors for curling, do you?

    If people wanted to watch other people play video games, the economy would have very little effect on his life.

    Though, honestly, I've never been sure why people want to watch other people play any other sport, either.

  • by moose_hp ( 179683 ) on Thursday April 02, 2009 @02:30PM (#27434233) Homepage

    [...] Conversely, the used game market is seeing significant growth â" it'll be interesting to see what publishers learn from this.

    That DRM is good and they should disallow the selling of used games.

    What? they were supposed to learn that their bussiness model can be better? that most new games cost way too much? that is not required to have a great studio spending millions of dollars to make a great game (World of Goo comes to mind, their "studio" was pretty much any coffe shop with free wi-fi)?

    I may be wrong...

  • by drsquare ( 530038 ) on Thursday April 02, 2009 @02:33PM (#27434295)

    Perhaps that in a recession people cut back on luxuries, and that a computer game is less important than a mortgage repayment.

  • No surprises there (Score:3, Insightful)

    by godfra ( 839112 ) on Thursday April 02, 2009 @02:34PM (#27434313) Journal
    The problem with competitive gaming is that it's more exciting to play the game than it is to watch someone else, even if they are way better than you.

    The way to keep people interested is to involve them. Simply presenting video gaming in the same manner as a football match isn't really enough.
  • by v1 ( 525388 ) on Thursday April 02, 2009 @02:43PM (#27434465) Homepage Journal

    No, what they'll learn is to install even more offensive DRM that prevents you from reselling your game, so they can sell more new copies.

    oh wait they're already starting to do that aren't they?

  • by Stepnsteph ( 1326437 ) on Thursday April 02, 2009 @02:57PM (#27434695)
    What they SHOULD learn is that they need to lower their #&@%ing prices. We're not talking rocket science here: People buy used games because they're - gasp! - not $60 or more. $30 to $40 is a far more realistic price range for games, and thus that's what most people are going to pay. Basic economics is a little too difficult for these people though. They'll just panic and blame used games for "cannibalizing their sales", or go on blaming piracy, or make some other inane excuse.
  • by ptelligence ( 685287 ) on Thursday April 02, 2009 @03:09PM (#27434877)
    That has absolutely nothing to do with why I watch women's beach volleyball.
  • by 2short ( 466733 ) on Thursday April 02, 2009 @03:25PM (#27435185)
    "People would go out of their way to enter tournaments even though they knew even if they won first place, it wouldnt pay for itself. They played because it was fun and they enjoyed it."

    If it didn't pay for itself, you weren't a pro. That's not meant as a slam, just a definition.
  • Damn. I used up my mod points already. You make a good point which companies are aware of, they're just too greedy to change. We're paying prices which have been the same for ages, from the days when gaming was a niche hobby and there were fewer copies of games created (which by the magic of supply and demand means they were probably more expensive to make). I remember eagerly shelling out $80 CAD for the first Dark Forces PC game the day it was released. That was unusual - a new release price was about $60, which continues to this day.

    Pricing for console games is a little less obvious but I think it's pretty similar to PC game pricing. I remember Atari 2600 games costing about $10-20 (a lot of money for a kid in the 1980s, especially if you save up only to find out your new game is a real shitburger [wikipedia.org]) Nintendo games costing about $50 (an AWFUL lot of money in the late 1980s) and today a new release on any console is $50-70. Factor in inflation and the cost is probably about the same as it's always been.

    But even though the cost of making games has increased, the cost of distributing them has dropped drastically. Stamping out DVDs costs pennies and electronic distribution costs even less. I still like getting a physical copy of a game - especially when the publishers put goodies like a special manual or cloth map or figurine in the box - but I would certainly sacrifice that if it meant distribution models like Steam or WiiWare would drive down prices to a more affordable range. I like Steam and WiiWare, but I only buy Steam games on weekend deals (STALKER for $5, w00t) and only use WiiWare for something I really think is worth full price. Electronic distribution needs to be $5-10 cheaper than box copies, IMO.

  • by Animats ( 122034 ) on Thursday April 02, 2009 @03:34PM (#27435323) Homepage

    Watching people play cards is now a televised "sport".

    Maybe if people played video games for money....

  • Re:A little help (Score:3, Insightful)

    by CyberLord Seven ( 525173 ) on Thursday April 02, 2009 @03:36PM (#27435347)
    i) How many of you enjoy watching other people play video games?

    You do know that IN THE BEGINNING we used to stack quarters on the machines and wait our turn. If some bastard was really good he could keep the crowd waiting until people started to give up and pick up the quarters and leave.

    Damn, that used to feel good! :)

    Oh, wait, you wanted to know if I enjoyed watching other people play.

    The answer is Hell, yes! How do you think I ever learned to play the original Street Fighter? You remember, the one with the HUGE red pads you smacked real hard to hit your opponent. And then the damn things started to get brittle and crack and break.

    ii) How many of you have dismissed players that dominate you as having spent way too much time playing video games?

    Everytime some ass-wipe beats me, unless it's one of my nephews. Then I just threaten to look at his grades for the last semester. If the grades are not up where they belong it keeps the trash talk to a minimum. :)

    iii) What's your favorite kind of cheese? I'm partial to those Kraft American Singles. Extra Sharp Cheddar. Goes good on cheese-burgers, pizza, chili-dogs, nachos, and most anything you put in your mouth with the exception of a nice, warm teat.

    And to answer the anonymous coward:

    iv) When was the last time game you had purchased that had replay value?

    Sad to say, Perfect Dark 0, and Kameo. Too bad the crappy XBox360 died on me.

  • by lgw ( 121541 ) on Thursday April 02, 2009 @04:03PM (#27435725) Journal

    The White House *has* actually considered capping CEO pay in *all* publically held companies. I don't know how seriously this was considered, but the GPP isn't just crazy. I was quite surprised at how seriously the "let's make veterans pay for medical care for their war wounds, that will save money!" idea was taken by the current administration (with even Pelosi roundly criticizing it), so nothing would surprise me.

  • by DerekLyons ( 302214 ) <fairwater@@@gmail...com> on Thursday April 02, 2009 @05:18PM (#27436709) Homepage

    We're paying prices which have been the same for ages

    Which is actually a pretty good deal considering how other prices have risen in the same time frame, including the cost to develop a game.
     
     

    You make a good point which companies are aware of, they're just too greedy to change

    Why *should* they change? Demand for games is largely (though not completely) inelastic - dropping the price doesn't result in an equivalent increase in sales.

  • by amoeba1911 ( 978485 ) on Thursday April 02, 2009 @05:29PM (#27436855) Homepage
    That's just some bull shit they keep trying to slap around. Amazon's Kindle is doing the same jack shit too, once you buy a kindle book it's yours forever. You can't give it, you can't donate it, you can't sell it. You gonna tell me now books are also not legally resalable? Come on buddy, that road ain't going nowhere. Let's just sit here while they slowly take away our rights so they can make more profit with less work.
  • by ZachPruckowski ( 918562 ) <zachary.pruckowski@gmail.com> on Thursday April 02, 2009 @07:53PM (#27438635)

    No, it only makes your spectators a subset of the millions of CounterStrike players.

    Yes, but it means that people are watching CounterStrike precisely at a time & place when they could instead be playing CounterStrike. So it's not like people watching while unable to play. Thus, there exist at least some conditions under which it is more interesting to watch good CS players than playing CS oneself.

  • by servognome ( 738846 ) on Friday April 03, 2009 @01:27AM (#27441275)

    Supply and demand is a capitalist concept, not communist.

    Supply and demand is an economic concept, capitalism and communism are different methods to deal with it.

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