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Legends of Zork Goes Live 76

Posted by Soulskill
from the this-space-intentionally-left-blank dept.
TinBromide writes "The developers over at Jolt Online Gaming have released Legends of Zork to the general public. It's a free, browser-based, adventure game based on the world of Zork. You play as a Traveling Salesman, recently laid off from FrobozzCo. You start off in a clearing, where a white house has a boarded up door. From there, you can do what you like. Explore the world, fight other salesmen in PVP, or try out your Darkvision Goggles in the dark — just try not to get eaten by a grue." It's free in that you're given 30 Action Points each day, which are consumed by moving about and fighting. Their business model is that if you want more Action Points, you can purchase more.
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Legends of Zork Goes Live

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  • by Anonymous Coward on Friday April 03, 2009 @07:07AM (#27442843)

    Please enter your credit card details to not die.

    If you're interested in the business model of Legend of Zork, you essentially buy "coconuts" with cash (a wagon load of 60 costs $20) and then these can be redeemed for action points. So while it won't work to pay not to die, you certainly can pay your way through the system instead of waiting for your AP cool down.

    Since it's a lot like Legend of the Green Dragon [lotgd.net], one could with a lot of cash become much better than anyone else (you need action points to battle and you need to battle to gain experience and gold). Just walk about dueling after that.

    It's slick and graphically beautiful, it's a shame that the option exists to shamelessly become better through the tendering of cash instead of dedicated play. I hope this works out for them financially though as none of these browser games seem to become mainstream (and I know I'll take flak for some classic mud that everyone knows and still plays at some site).

  • by arb phd slp (1144717) on Friday April 03, 2009 @08:58AM (#27443461) Homepage Journal

    There are enough action points that you should be able to "level up" once per day. The cash-for-coconuts is for people who want to continue to grind.

    The Double Fanucci cards is where the Game part of this game is going to be found. I'm getting a sense that there is some depth to Double Fanucci, but only three days in, no one has enough cards to have figured it out yet. And the devs aren't revealing how it works.

  • Re:Hello sailor (Score:2, Interesting)

    by Slurm-V (513189) on Friday April 03, 2009 @11:23AM (#27445635) Homepage
    That's not even middle english, let alone old. For a point of reference, not even Shakespeare is middle english
  • by pseudopawn (968156) on Friday April 03, 2009 @11:36AM (#27445857)
    The best free, browser-based, adventure game based I've played in a while is Immortalix. The owener is constantly making updates and changes. http://www.immortalix.net/ [immortalix.net]
  • by fastest fascist (1086001) on Friday April 03, 2009 @12:14PM (#27446513)
    Yea, it's not exactly cheap, but then it's not meant to be played for hours on end, either. You can use a maximum of 2 "potions" per 7 days, so that means max. 400 extra AP a week per character, or a bit under 7 dollars a week, depending on how many "coconuts" you buy at once. Again, not cheap for a game, but unless you have multiple characters up the wazoo, it's not going to end up being quite as bad as it would appear at first, if only because playtime is limited.

"Only the hypocrite is really rotten to the core." -- Hannah Arendt.

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