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Games Entertainment

Re-imagined Silent Hill Announced 63

Konami has announced that a new Silent Hill game, titled Shattered Memories, is due out this fall for the Wii, PS2, and PSP. "While the game shares its twisting plot with the original PlayStation game, Silent Hill: Shattered Memories takes a different path in many, many ways. Characters can be approached but will offer different responses and be found in different places, while new clues and gameplay paths can be followed." The Wii version will make full use of the Wii Remote, taking the role of both phone and torch, as well as being used to "pick up, examine and manipulate items to solve puzzles along the journey." According to the Opposable Thumbs blog, the choice not to develop for the PS3 and Xbox 360 was due to the development costs associated with those consoles.
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Re-imagined Silent Hill Announced

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  • Re:Why re-imagine? (Score:5, Insightful)

    by Anonymous Coward on Wednesday April 08, 2009 @03:59AM (#27500571)

    Whatever you want to say about the "story arc" or "quality of writing", it simply wasn't anything like the original Galactica.

    Thank the gods.

  • Re:Why re-imagine? (Score:5, Insightful)

    by Haeleth ( 414428 ) on Wednesday April 08, 2009 @04:05AM (#27500605) Journal

    Oh, please. Retelling an existing story in a new way is something humans have been doing for as long as stories have existed! It's a basic practice of all cultures.

    Are you really going to argue that (for example) Shakespeare's Hamlet would have been better if he'd called it something different to avoid "raping" the memories of the fans of the previous Hamlet play he was reimagining?

    If you don't like the new version, the old version still exists. Your memory is only "raped" if you choose to mess with it yourself in your desperation to find something to be outraged about.

  • Re:SH-Origins (Score:3, Insightful)

    by Walpurgiss ( 723989 ) on Wednesday April 08, 2009 @05:11AM (#27500829)
    They really should consider just making sure their Silent Hill PSX code runs right via PSN classic distribution, and then sell that for $5 or $10.

    It might even be cost effective, since the only cost would be Sony's tube tax, and a few guys to test it out and make some changes if necessary.

    Compared to a whole rewrite, including mob placements and plot adjustments, it should be dirt cheap.
  • Re:Why re-imagine? (Score:4, Insightful)

    by pizzach ( 1011925 ) <pizzach@noSpam.gmail.com> on Wednesday April 08, 2009 @08:08AM (#27501537) Homepage
    Simple. When people hear re-imagened on a Nintendo console for a horror franchise from the PS side, they think of the Resident Evil remake which was incredible. Marketing really, using someone elses success as a spring board for your own.
  • Re:Why re-imagine? (Score:0, Insightful)

    by JockTroll ( 996521 ) on Wednesday April 08, 2009 @11:32AM (#27504179)

    That was so smart it doesn't belong to Slashdot. Should be posted somewhere more worthy. You are the quarterback of wit.

Thus spake the master programmer: "After three days without programming, life becomes meaningless." -- Geoffrey James, "The Tao of Programming"

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