World of Warcraft 3.1 Patch Brings Dual-Specs, New Raid 204
On Tuesday Blizzard rolled out the first major content patch for World of Warcraft since the launch of Wrath of the Lich King last November. The 3.1 patch includes the long-awaited dual-specialization feature, which allows players to quickly and easily switch from one set of talent choices to another. Action bars and glyph choices change as well. The patch also includes a new end-game raid dungeon, Ulduar, which expands upon the variable difficulty modes Blizzard has recently experimented with. The instance contains 14 bosses, 10 of which have an optional "hard mode" that players can attempt for better rewards. In addition, the patch contains a host of class balance changes, bug fixes, and UI improvements. You can see the full patch notes at Blizzard's website, and a brief trailer is also available.
Exams (Score:5, Funny)
Re:Real News vs. Advernews (Score:1, Funny)
You keep using that reference. I do not think it means what you think it means.
Dual-Specs and new RAID? (Score:5, Funny)
So now WoW supports dual core specs, but what RAID modes, 0, 1, or 5? Can I buy this new WoW mobo at newegg.com?
Re:nerf (Score:3, Funny)
What happened to my cat? (Score:2, Funny)
I logged in after the update to find that me pet had wandered outside (I was at an inn). I whistled and it came back saying that it had lost a bunch of skills.
Is that a bug, or do I just need to get a life?
Re:Exams (Score:3, Funny)
Umm... do Blood Elves count?
Re:One puff was enough for me (Score:3, Funny)
The quests don't really get any more interesting. It's still mostly something that makes you wonder whether the NPCs didn't discover the post boxes yet that fill the various towns. A lot of the quests make you feel like you're in some sort of recruitment program for FedEx.