Catch up on stories from the past week (and beyond) at the Slashdot story archive


Forgot your password?
Slashdot Deals: Deal of the Day - Pay What You Want for the Learn to Code Bundle, includes AngularJS, Python, HTML5, Ruby, and more. ×
Role Playing (Games) Entertainment Games

Managing Player-Created Content In City of Heroes 43

Superhero MMO City of Heroes recently went live with its 14th expansion (release notes), one of the main features of which is the Mission Architect, a system to allow players to create their own quest content and then submit it to be implemented into the game. Now, Joe Morrissey of the City of Heroes team has written an article about how they plan to manage the content that players create. "You have to decide how draconian you want to be. The more hardcore you are, the fewer people who will see inappropriate content, but you expose yourself to potential grief voting. Grief voting is when a player flags perfectly acceptable content as inappropriate just because it's fun. If it only takes a single vote to eliminate content from the game, clicking that button is going to be the game for a lot of players. You don't want perfectly good content getting pulled because someone's a jerk."
This discussion has been archived. No new comments can be posted.

Managing Player-Created Content In City of Heroes

Comments Filter:

Let's organize this thing and take all the fun out of it.