How Piracy Affected the Launch of Demigod 613
Demigod is an RTS/RPG hybrid developed by Gas Powered Games and published by Stardock, a company notable for their progressive and lenient stance on DRM. The game was set to be released on April 14th, and shipped without any form of copy protection. Unfortunately, retailer Gamestop broke the street date and released it earlier in the week. A day after pointing this out, Gas Powered Games posted some numbers about the players hitting their servers. Roughly 18,000 connections were made from legitimately purchased copies; over 100,000 were made from pirated copies. Meanwhile, the servers, which were not yet ready for that level of traffic, buckled under the strain, resulting in poor experiences for people trying to participate in multiplayer. While some reviews were positive, others criticized the game for the connectivity issues. After another day, they were able to stabilize the servers to the point they'd planned on for the original launch.
Re:So much for pirate ethics (Score:5, Funny)
Now now, let's not jump to conclusions. I'm sure all of those 100000 pirates just want to test the game before buying. All of them will either stop playing, or they'll buy a legal copy.
What, you think they won't? Ooh, but that would be... stealing? They'd never!
Re:So much for pirate ethics (Score:5, Funny)
Eventually, they will stop playing. Just wait!
Re:So much for pirate ethics (Score:1, Funny)
Everyone who pirated Demigod were in the USA?
That was kind of a dopey thing to say, Haeleth.
Re:So much for pirate ethics (Score:4, Funny)