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Games Entertainment

Valve Provides Details On Left 4 Dead Survival Pack DLC 62

A post on the Left 4 Dead blog shares details of the Survival Pack downloadable content due out next week. It will be free, and available for both the PC and Xbox 360 versions of the game. "Our goals for Survival Mode are to deliver a mode of play distinct from Campaign or Versus, have games that regularly last under ten minutes, and emphasize competition with team play through leaderboards. Survival Mode draws on the planning and communication aspects of a successful Finale or Crescendo event, while taking it to another level. It rapidly hits a fever pitch that only a well coordinated team will be able to successfully survive. ... Given the extreme pace of Survival Mode, the number of zombies killed in a single round often outnumbers an entire campaign."
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Valve Provides Details On Left 4 Dead Survival Pack DLC

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  • by derfy ( 172944 ) * on Saturday April 18, 2009 @02:34AM (#27624185) Homepage Journal

    It easily needed 10 more story campaigns or a much longer well thought out scenario. Perhaps 4 "movies" all sequential to each other, each film featuring newer "zombies" with different features than the movie before it.

    According to the ingame commentary, this and many more interesting features were scrapped due to playtesters feedback. You can blame them for the lack of sequence between chapters, the removal of the demerit system, and others. The pilot coming to the rescue in No Mercy was originally going to succumb to an infected wound he suffered doing a pickup before you (hence his line, "I just had a...an accident").

  • Re:Excellent! (Score:5, Interesting)

    by shutdown -p now ( 807394 ) on Saturday April 18, 2009 @02:53AM (#27624269) Journal

    I'm not really into the whole zombie theme, but the gameplay and design are so well done that I can't help but love playing it anyway.

    It's actually interesting that the game is in many ways a parody on the zombie theme itself - in many things, from fast zombies (remember Zoey? "I can't get over how fast they all are, it's not even fair. I'm calling zombie bullshit on that, you know? *nervous chuckle* ... they're not allowed to be so fast") to occasional character comments (Zoey again, upon seeing an abandoned shack in the middle of the trees: "I know how this movie ends") to all the scribblings on the walls. It really takes some time to find all those little pearls, and it's enjoyable in and of itself. It certainly doesn't have much of your classic zombie movie atmosphere, but it has heaps of its own.

    What's also interesting is that the individual elements in the game aren't really all that innovative by themselves; it's the combined result that truly stands out. It's also worth noting that it is one of the few games today that competes entirely on gameplay, and not on the "ooh, shiny!" factor - the graphics is somewhat dated (HL2 engine isn't brand new anymore). On the other hand, it's actually good, because you can play it even on old hardware with good settings (or you can play it on the latest-gen with everything maxed out and 16x FSAA).

  • Re:Excellent! (Score:5, Interesting)

    by Fallingcow ( 213461 ) on Saturday April 18, 2009 @03:10AM (#27624345) Homepage

    If you listen to the developer commentary, they say that they came up with the idea when they found themselves regularly firing up a Counterstrike game with a few human players on one team and a whole bunch of knife-only bots on the other, and loving it.

    My friends and I have been doing similar things since the N64. We'd play Perfect Dark against a bunch of melee-only bots, or play three players vs. one raptor in Turok: Rage Wars (we'd have played vs. a dozen stupid raptors, but that game only let you have four players no matter what, so we just had to set its AI to max). On the PC, we'd play one of the AvP games (I can't recall whether it was the first or second one) as marines vs. as many Alien bots as the game would allow, and just play to survive.

    I'm sure many, many others have done similar things. For us, this is one of those "dream games" that we've always wanted; maybe we've even imagined it in our heads in some detail. I fired up the demo for this game, played a level, and was blown away because it was so close to what I'd wanted for years. I'll occasionally play a game like that, though usually it's some kind of RTS for whatever reason (Hearts of Iron II, Rome: TW, and Sins of a Solar Empire all come to mind, as does the Hoth level of SW: Battlefront). Every time it happens, it's like being a kid on Christmas morning, times ten.

    L4D was one of those sorts of games. The Versus mode has proven to be where its long-term value lies for me, but the campaign is the part I'm in love with. That's the game I've wanted for the better part of a decade, and Valve read my mind and made it.

It's a naive, domestic operating system without any breeding, but I think you'll be amused by its presumption.

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