Marvel Vs. Capcom 2 Confirmed For the PS3, 360 83
RyuuzakiTetsuya writes "According to Kotaku, Marvel vs. Capcom 2 is making its way to the PS3 and the Xbox 360. It's based on the Dreamcast code, and it includes Online play and widescreen support. A demo will be available Thursday on the Playstation Network, and the full game will retail for $15 on each of the respective online services. A gameplay trailer is available as well."
I always had problem with fighting game. (Score:3, Insightful)
Mostly due to all the different key combination to do all sorts of moves. Which is fine for hard core gamers. But for casual gamers it is just frustrating.
Re:I always had problem with fighting game. (Score:4, Insightful)
This probably accounts for the popularity of the Smash Brothers series. All moves are [hold directional stick in one direction] + [One of two attack buttons]. Any newbie can learn all of each character's moves in a minute, so its much more accessible than most fighting games where you have to make arcane circular motions on the d-pad for all of your good moves.
Re:I always had problem with fighting game. (Score:3, Insightful)
It's not more accessible. Well, maybe Brawl is, but Brawls sucks as a fighting game. Melee was *quite* technical. Knowing how to do any one move doesn't mean you know anything about the game.
That's true of any good fighting game. People who don't recognize that haven't even scratched the surface of the intended gameplay.
I don't think you know what "accessible" means. "Accessible" means you can get into the game and do something with a fairly small learning curve. Not that once you have done this you know everything there is to know. A game can both be accessible and have depth; they aren't opposites.
Ever heard of Othello: "Minutes to learn, a lifetime to master"?
Compare Smash Bros Melee to Soul Calibur.