The Frontier of the MMO Genre 92
Eurogamer is running a feature about what they call "frontier" MMOs, games that are on the fringe of a market flooded with attempts to replicate the success of Everquest and World of Warcraft. Many publishers already have more MMO projects than they know what to do with, and often leave the more unusual and unique games out in the cold, preferring to stick with familiar IP or a tried-and-true approach. "Like any gold-rush, the MMO market also attracts a different kind of adventurer: the fearless, inexperienced, determined and solitary dreamer, making a go of it on nothing but their own resources and pluck. The online distribution and direct revenue streams — be they subscriptions or micro-transactions — make it theoretically possible to make a mint in MMOs without any help from the gaming establishment at all." They take a brief look at several such games currently in development, including Earthrise, Gatheryn, and Global Agenda.
Re:Time sink (Score:3, Funny)
It's a shame that people are in such a race to hit the finish line in these games that they don't want to stop and smell the roses on the way and enjoy them.
Your Smell does 448 physical damage to Rose.
Rose dies.
You gain 1022 experience (425 rested).
If what you described went down like this, I'm sure a LOT of people would stop and smell the roses.