ioquake3 1.36 Goes Gold 176
Time Doctor writes "The de-facto standard in Quake 3 engine technology, ioquake3, has hit version 1.36 recently. It includes a garbage bag full of improvements: in-game VOIP; optional external Mumble (voip); OpenAL; IPV6; anaglyph stereo rendering; Full x86-64 architecture support; Rewritten PowerPC JIT compiler, with ppc64 support; new SPARC JIT compiler, with support for both sparc32 and sparc64; improved console command auto-completion; persistent console command history; improved QVM (Quake Virtual Machine) tools; colored terminal output on POSIX operating systems; multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders); PNG format support for textures. Of course, there are even more fixes for security holes and other bugs in there. So, if you don't like ads and queues in your Quake 3 experience, get a copy of Quake 3 off Steam and copy your data files and key into your ioquake3 directory."
Re:What, no torrentz? (Score:3, Interesting)
I'm pretty sure he's joking... but that said, it would be good for sharing custom maps & game assets between multiple players on a server, without hammering the server's bandwidth too much. If it were implemented in an appropriately hands-off, transparent fashion, anyway.
Go STEAM yourself ... (Score:2, Interesting)
Steam is terrible and you can't sell your old games bought via that dreadful system.
And I still have my old QuakeIII CD ... somewhere ...