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Businesses Entertainment Games

Stardock Declares Victory Over Demigod Piracy 403

We recently got a look at some hard numbers related to the piracy of Demigod , a new game from Stardock and Gas Powered Games. Now, two weeks later, Stardock CEO Brad Wardell has essentially declared the game a success in spite of the piracy, and reaffirmed the company's stance that intrusive DRM is a bad thing. The game's sales figures seem to bear him out. Quoting: "Yep. Demigod is heavily pirated. And make no mistake, piracy pisses me off. If you're playing a pirated copy right now, if you're one of those people on Hamachi or GameRanger playing a pirated copy and have been for more than a few days, then you should either buy it or accept that you're a thief and quit rationalizing it any other way. The reality that most PC game publishers ignore is that there are people who buy games and people who don't buy games. The focus of a business is to increase its sales. My job, as CEO of Stardock, is not to fight worldwide piracy no matter how much it aggravates me personally. My job is to maximize the sales of my product and service and I do that by focusing on the people who pay my salary — our customers."
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Stardock Declares Victory Over Demigod Piracy

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  • by RenHoek ( 101570 ) on Friday May 01, 2009 @03:23AM (#27784123) Homepage

    I dunno, I'm still annoyed. I bought GalCiv and all the expansion packs because 1) they are great games and 2) because they were not copyprotected.

    Later on they snuck online-hardware authentication into the game. So if they go out of business, and I upgrade to a new computer, I lose the games I bought.

    That pisses me off to no end since this exactly the reason why I've still not played games like BioShock (due to the DRM).

    So StarDock is in no way the champion that they were in earlier days.

  • by Anonymous Coward on Friday May 01, 2009 @03:33AM (#27784173)

    "Beaten the pirates?" I doubt any of those who download games illegally do it because they want to topple game developers. They do it because they think some games are not worth paying fifty bucks to get eight hours of gameplay. It's nonsensical to divide people into those who buy games and those who pirate them, because most often they're the same people.

  • by MaskedSlacker ( 911878 ) on Friday May 01, 2009 @03:47AM (#27784223)

    Most $40-50 dollar games give me significantly less enjoyment than a good scifi novel. A good novel might take me 10-40 hours to read. Most $40-50 dollar games cease to be interesting in less than ten hours, making then ten times worse value in terms of entertainment hours per dollar. Only MMOs make sense in the entertainment hours per dollar--even if you just play an hour a day they're damn cheap.

    Obviously games vary a lot in this. Morrowind and the later Oblivion absorbed, minimum, a combined 1000 hours from my life over several years (and possibly as much as double that). Damn good values, damn good games, and I was damn willing to pay. World of Warcraft similarly has probably consumed around 2,000 hours of my life over the last four years.

    But for every Counter-Strike, there's been Fable I-II, Spore, Black&White 1&2(Molyneux games have especially burned me, and I will not pay for them on principle anymore), Force Unleashed (ten hours play time and it was a glorified coaster.). These are just the ones I can think of recently. Too Human, Mirror's Edge, Dead Space (I was so excited that a survival horror game was being made, and so disappointed with the results), Every 3D Sonic Game, Every racing game made post-SNES...... .....the list goes on, and on and vastly outnumbers those games that were worthy of their price tag.

    Most games are not good, and are not worth $40-50, no matter how shiny the graphics. You could run Spore on the fastest supercomputer ever built, past present or future, by any civilization in the galaxy and it would still be a pretty boring game. No matter how much the texture artists got paid.

  • by Anonymous Coward on Friday May 01, 2009 @05:34AM (#27784691)
    1 : to take exclusive possession of : annex
    2 : to set apart for or assign to a particular purpose or use
    3 : to take or make use of without authority or right

    I always love the guys who argue definitions while quoting from the dictionary, except forgetting to include ALL the definitions...especially the ones that show they are wrong. See definition #3.
  • by Scott Kevill ( 1080991 ) on Friday May 01, 2009 @06:06AM (#27784803) Homepage

    ...the horribly broken multiplayer in Demigod is an example of exactly why many people choose to pirate games rather than pay upwards of $90 (in Australia, equivalent in your local currency) for broken software.

    Stardock recommended GameRanger [stardock.com] precisely because of the major multiplayer problems with Demigod's built-in matchmaking. The game's multiplayer itself played just fine through GameRanger. It's safe to say there would have been a lot more refund requests otherwise, and it took some of the heat off Stardock while they tried to address the problems.

    They even added a download button for GameRanger on their Demigod page [demigodthegame.com] right next to the Impulse one.

  • by bit01 ( 644603 ) on Friday May 01, 2009 @07:51AM (#27785235)

    So unless you have full control over THEIR servers, it's DRM?

    I didn't say that. Stop dishonestly pretending I did.

    Anti cheating measures? DRM! unique usernames? DRM! not allowing incompatible out of date versions on the server? DRM!

    That's it, dishonestly try to muddy the waters.

    DRM is about your software and your PC. Not about services provided on someone else's systems.

    When your software is deliberately locked to a system you don't control for the purpose of controlling your use and significant functionality in the game can only be accessed with that system's approval then it's DRM.

    If the user can run their own server (as many early games did), thus allowing them to access that significant program functionality without being controlled, then you might have a point.

    ---

    Adopt an astroturfer [wikipedia.org]. Make their life hell.

  • by Tikkun ( 992269 ) on Friday May 01, 2009 @09:12AM (#27785857) Homepage

    You did exactly what he stated, you used whatever inane reason you could find to justify being a thief.

    Most people have a hard time justifying paying money for a non-finite good that can be had for free. Your time is a finite good. Code that you've written is non-finite, and so is this post.

    If you wish to make money in a world where everyone can talk with everyone, you may wish to reconsider your business model of trying to sell things which can be easily copied and sell things which cannot.

    This is no worse than construction workers put out of work by a machine that can be operated by fewer people with the same (or more) level of productivity. They learn new skills and hopefully end up producing more goods and services, possibly in the same field they were in, possible in new ones. Society as a whole wins as more of everything is made.

    Basically, it's called the free market. Welcome to it.

  • by kirillian ( 1437647 ) on Friday May 01, 2009 @10:00AM (#27786431)

    Bottom line, I bet it's all about money. A small percentage of pirates might be pirates because of their ideologies on DRM and whatnot, but that's just a handful of souls.

    Maybe...I know that I've downloaded some games in the past to get a feel for them...Most of them have ended up in purchases after I was impressed - Starcraft, Diablo & II, CS, Civ 4, DemiGod...but there's also a few games that I have not bought because I felt they were horrid.

    This being said, now that I actually have a job, I do end up spending money on games more than I have in the past. However, being just a little idealistic, I am leery of paying for DRM. I've been burned myself in recent years and have no desire to experience that again (sorry EA, you can't have my money).

    While I can't rationalize much downloading anymore to myself, I certainly understand where a number of those that I do know that download stuff come from and can't condemn them for it. I can't really honestly say that any of them feel that they are screwing the companies out of money. For them, buying twenty copies of UT2004 to play over LAN for one day is ridiculous (and a serious rip-off). But, buying UT3 or CS-Source over steam to play people around the world is 100% ok!

    Maybe the real issue IS money - if UT2004 cost $2 (GOG games was about a year too late), maybe the LAN issue wouldn't have been there...seriously... when are more hardcore game publishers gonna realize that unless their game has some serious replay value (think Blizzard or Valve), they can't sell games for full price 10 years after they come out?!? Even EA and Ubisoft (or was it Eidos...didn't Ubisoft purchase the rights to UT recently...?) with titles like Command & Conquer and Unreal Tournament and other somewhat popular hardcore gamer games can't do that...the mainstream games like Guitar Hero at least reduce their prices or have "specials"...

    Seems to me that this is all about market placement. On one hand, you have the game publishers trying to fix prices instead of allowing market forces to drive down prices and increase the competition and value of games in general, so on the other hand, piracy comes in to fill in the market void and compete. Of course, the whole gaming industry, after being spoiled in the United States by pro-business legislation, decide that they can just snuff out competition by complaining and trying to eliminate piracy rather than actually providing a better product that actually provides something that piracy can't (No, not everything can be WoW and force users to log in to a server. But I don't get paid to come up with ways to provide a better product. How about those guys with million dollar salaries?). Now, we have "rampant" piracy. Seems to me that those CEO's and everyone else involved in their business are just making stupid business decisions. THAT seems to be the REAL problem - as Stardock has shown.

    However, it may take more than Stardock to shift the balance. Since people have been pushed so far as to pirate, they may not want to come back without incentive. That's the actual job of those CEO's and business execs. It's time they actually EARN their pay.

  • by Anonymous Coward on Friday May 01, 2009 @10:19AM (#27786651)

    Not a thief. Copyright violator.

    But yes, you are right to be indignant about it.

  • by Anonymous Coward on Friday May 01, 2009 @10:33AM (#27786779)

    And the kids who do pirate now, will eventually grow up and get jobs and more importantly, money. Hopefully by then, with all the years of guilt of screwing good developers, they would buy the games that brought hours of fun to their lives.

    You weren't screwing developers as a kid, if anything you were helping them in the limited way you were able. For me at least, as a kid i had very limited funds, it was a choice between buying a small number of games with inevitably some of them being garbage, or pirating a large array of games, buying the small selection that really are great deleting the garbage ones and keeping pirate copies of those you can't afford.

    So i had pirate copies of some games, games i wouldn't have had at all otherwise. I played those games with friends, some of whom bought or also pirated the games and who would have had no exposure to them otherwise.

    Sure i provided less benefit to those game publishers than if i had bought them, but i simply couldn't afford to buy them. It would have been even less beneficial had i not had the games at all. My friends would never have had exposure to them, and i'd not have been so keen to buy sequels or other games from the same publishers later on.

    Would you rather have pirates spreading the word about your games, or for people to not know they exist at all?

    Incidentally, i feel no guilt about "screwing good developers"... They should feel guilt for ever increasing pricing which discriminates against poor kids.

  • by laparel ( 930257 ) on Friday May 01, 2009 @11:22AM (#27787397)

    For them, buying twenty copies of UT2004 to play over LAN for one day is ridiculous (and a serious rip-off). But, buying UT3 or CS-Source over steam to play people around the world is 100% ok!

    Exactly. To take it further, the best "investment" I ever made was buying half-life. I played it for 8 years! Not because it had the best single player (I haven't even finished it, one day I will!) or multiplayer experience, but because of all the amazing mods it had. I suddenly found that the game was really 15 different games.

    It's the same with Starcraft & Broodwar, I had played it for a couple of years straight, and yet every so often I would install it and waste a good hour or two on tower defense maps (the original).

    Looking more at the games that I own, it seems multiplayer games are the only games that would sell. But then there's also Civilizations 4 and Galactic Civilizations II, which I never played online but still play extensively today, and it tells me that probably majority of gamers only buy games that offers high replay value or unlimited hours of gaming.

    And I remember Portal (2-6 hours), The Monkey Island III, and Final Fantasy 7 which are all relatively quick games but I still bought and thoroughly enjoyed, even if I only played them once or twice.

    And though there are plenty of copies out there for the said games I mentioned... most of my friends, cousins, and I still bought legit copies (even when we were teens back then and had no jobs).

    Maybe it is a money issue... but maybe more importantly, it's the value of these games. If developers/distributors want to convert these 'pirates' into customers, they should polish their games and show some passion to their customers/communities.

    E.A. for example, and in my own experiences pirating their games, are notorious in releasing unfinished games. Their games don't make it easy for modders and don't bother listening to community complaints. Suffice to say, I even stopped downloading their games off of torrents.

    A pirate, paying for nothing, refusing to even look at their products.

  • by enjoyoutdoors ( 1254156 ) on Friday May 01, 2009 @11:23AM (#27787415)
    I still don't like the idea of copying. But the analogies discussed here made me realize something. This issue has been with us **always**. But, in a way, we seem to be redefining theft. Let's take an example: Throughout history men and women have spent a lot of effort designing furniture. They would then sell this furniture. Someone else, upon seeing this new design, would go and copy it and make their own, sometimes even selling it. We have entire periods and styles of furniture throughout history based on this. **no-one ever thought a thing about it***. Thoughout history men and women have created products from their own materials that were exactly like others they saw or owned. In some cases it might have been considered tacky (imitating art), but in others it was just thought of as making do. Why are we now making the reproduction of things so restrictive after an entire history of humanity freely reproduced works of which were instrumental in making progress? Imagine if the "copying" of books had been (successfully) banned a thousand years ago? We might not have a Bible, or Shakespears works, or a guitar? Thanks to slashdot I am beginning to see this issue as a fundamental issue of a civilized society and now believe we should have very strict limits on copywrite.
  • by Aphoxema ( 1088507 ) * on Friday May 01, 2009 @11:56AM (#27788091) Journal

    I used to 'infringe copyrights' because I didn't have the money to entertain myself otherwise. I could afford to pay 40 bucks for an internet connection, sometimes, but not 15 for this and this album and 35 for this and this game.

    What I didn't download I usually picked up second-hand or borrowed from someone.

    It wasn't merely convenience or a lack of consequence, those hardly played a part at all. The real motivation was jealousy, others had much more than I did, better lives than I could establish. I wanted fun things too, and it's effortless to copy bits than it is physical objects.

    Life's been much different to me for the past few years, I've really picked up and put myself together and I finally do have the money to spend on more frivolous things. I used to never think I would buy a DVD but now I'm getting them all the time. I couldn't possibly afford to replace all my music with legal purchases at the time, but I can begin to start.

    I don't regret any of the stuff I've downloaded, I even appreciate having the chance to see what games I looked forward to were garbage and not buy as soon as they came out.

  • by daveime ( 1253762 ) on Friday May 01, 2009 @02:45PM (#27790957)

    And what about the dishonesty of game producers who sometimes produce a dog, that needs patches downloading from their website before the game will even work, or simply won't work on certain hardware / software configurations, and their tech help suggests "upgrade your video card" to play this game.

    Piracy offers an consumer a try-before-you-buy option. You wouldn't buy a car sight unseen, neither a house, or any other purchase. Yet media producers (software, movies, music) expect you to do JUST that, and many stores will NOT refund you for substandard or simply non-merchantable quality goods due to the fact they'll assume you simply copied it anyway.

    Now yes, there is probably a large proportion of illegal copiers who never get past the "try-before-you" stage, but to claim 100% of illegal copies == 100% of lost sales is simply nonsensical. Likewise the proportion of illegal downloaders who then go on to BUY the game because they were able to verify it's fitness-for-purpose first is also a factor.

    So it's NOT a black and white issue, it's very very #808080 ... but hell, let's call them all Dirty Bastard Thieves and strap them to the chair eh ???

The key elements in human thinking are not numbers but labels of fuzzy sets. -- L. Zadeh

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