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The Sims 3 To Mesh With Social Networks 25

Posted by Soulskill
from the linked-sim-book-space dept.
Electronic Arts has released a good bit of information about the online aspects of The Sims 3, which is due for release in early June. The game will have downloadable content available on launch day that includes a second, separate town called Riverview. They'll also be revamping the game's website to allow the sharing of content and integration with social media. In addition, EA mentioned that the game will make use of micro-transactions, which players can use to buy things like furniture, clothing, and other items.
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The Sims 3 To Mesh With Social Networks

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  • by flerndip (1191125) <flerndip@nospam.gmail.com> on Saturday May 02, 2009 @05:39AM (#27797343)
    I thought the magic of The Sims was the user-created content. Pay what to the who-now?
    • Re: (Score:2, Informative)

      by Anonymous Coward

      While you could find free content, many sites made you pay. As long as people keep the possibility of creating their own content for this game, the only thing new will be that EA will take some of the money in a market which already existed. Of course, they might kill a few paying sites by doing this as they can create all the unfair advatages they want (direct link to the store from inside the game, in-game ads...).

    • Umm... you make the content, EA charges for it?

      What part of Web 2.0 didn't you understand?

    • the content users have created for the sims 2, has already make a huge shift to just being EA bought thought their store to buy giftcards for points. Plus the user content was sketchy at best and contained many viruses that would ruin the program.
  • by thetoadwarrior (1268702) on Saturday May 02, 2009 @05:41AM (#27797349) Homepage
    Micro-transactions is a way of saying they'll nickel and dime you to death.
  • by bonch (38532) on Saturday May 02, 2009 @06:07AM (#27797451)

    I miss the period of time when The Sims had just come out, and it was such a neat toy to play with. It was more of an architecture and people simulator with a tongue-in-cheek, 1950s nuclear family tone, especially the music. The game began to morph into something else, with people roleplaying and storytelling. Websites started charging for access to their downloads. EA went overboard with the number of expansions, adding crazy stuff like robots and wizards. Even the music shifted into hip techno tracks as the game got huge in the mainstream.

    They advertise the game now using Sims that look like teenyboppers out of an MTV reality show, and the clever 1950s tone of the original is gone. It's no longer a life simulator as much as it is a mass-appeal sandbox for user-created clothes and stupid machinima sitcoms, which bores me. I don't need a videogame to write my own stories. Guess I'm not a part of the core audience anymore.

    • by wisty (1335733) on Saturday May 02, 2009 @06:41AM (#27797571)

      You think it will converge with nethack one day? That could be cool.

    • Re: (Score:1, Insightful)

      by Anonymous Coward

      Greedy? It depends on how you look at it I suppose. Personally I would rather buy items I want than buy an expansion pack to get one item out of a bunch I don't want. Is it any more greedy than selling a single song online than trying to sell a disc filled with songs?

    • by R.Morton (1540993)

      So I guess that Will Wright's original plan to merge one day the Sims and Sim City in to an interactive paradise died the day EA bought Maxis.

      That is very sad,oh Well I still have all of the Original Sims games to play still.

      R.Morton

    • The gaming industry will continue to evolve, and there isn't much you can do about it but continue to play what you have been. You don't necessarily have to change too. Just keep finding emulators that will slow your processor down enough so you can play the older games.
  • what possible reason can they have for releasing dlc on launch day and not including it on the disc. what a bunch of greedy fucks ea are. i find it's a disturbing trend these days where devs talk about their dlc plans even before the game has launched and they try and justify the fact that it's not free by saying that the dlc is a separate software project, with it's own budget and resources etc. at least those 'dlc' patches come out 6 months after the game so you can perceivably imagine that it was create
    • by thetoadwarrior (1268702) on Saturday May 02, 2009 @06:47AM (#27797585) Homepage
      Having DLC on launch day is definitely a polite way of saying they've taken some files off the disk and put them online for purchase. It's just a way to increase the price of the game without people realising it.
      • Re: (Score:1, Interesting)

        by Anonymous Coward

        Having DLC on launch day is definitely a polite way of saying they've taken some files off the disk and put them online for purchase. It's just a way to increase the price of the game without people realising it.

        While in some cases this is true here is something for you to consider:

        Because they plan on having launch day DLC they can afford to expand the budget of the game and put more money into developing it. Without the DLC this would simply raise the price of the game but now you can sell the core game for a reasonable price and allow people to spend more to get a more expanded version if they so wish.

        I'm not saying it's what's going on here, it's just a scenario where day one DLC is not so bad

  • by Nakor BlueRider (1504491) on Saturday May 02, 2009 @06:36AM (#27797547)

    Please, PLEASE tell me that "to mesh with social networks" does not mean twittering Sims...

  • by Opportunist (166417) on Saturday May 02, 2009 @09:02PM (#27802639)

    In other words, A graphical chat room overloaded with "bars", where people go to at least pick someone up in a virtual world, then go home with them to have cyber sex?

    Did second life close down or why should anyone pay for that?

If the facts don't fit the theory, change the facts. -- Albert Einstein

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