Duke Nukem Forever Gameplay Footage Leaked 189
Tjeerd writes, "It seems that while 3D Realms is dead, some new footage has been leaked of Duke Nukem Forever." 3D Realms posted a brief good-bye to their website, and two of the developers have hosted screenshots and concept art from DNF on their personal blogs. Also, for those who haven't seen it yet, there's an entertaining list of things that have happened during DNF's development cycle.
What would have been nicer (Score:5, Funny)
is if the developers had, I dunno, got that work done on time.
"Leaked" (Score:5, Funny)
Re:Could they please.. (Score:5, Funny)
They should sell it to EA. That way they can release the game *every* year.
Re:Cool, but, . . . (Score:3, Funny)
Developers!
Redevelopers!
Reredevelopers!
Here's a better list (Score:2, Funny)
Re:Could they please.. (Score:5, Funny)
Sell the property to someone who will actually create something..
I share your feeling when the footage features a naked strip dancer.
Please oh please, don't just stop there....
Re:DNF (Score:5, Funny)
I can't see why that would be funny, unless Duke Nukem Forever was some sort of shining example of an unfinished project.
Re:DNF (Score:5, Funny)
Re:Cool, but, . . . (Score:1, Funny)
Duke Nukem Forever is dead, and it is a big loss judging from the videos. However, the new series of Duke Nukem games for DS and PSP looks promising.
I can just see it (Score:5, Funny)
I can just see what ID could do with it.
"Duke Nukem 4": Duke is out to kick ass and chew bubblegum, but he's not just out of bubblegum, he also can't use his boot and a flashlight at the same time. The refreshing twist that will inject new life into the series.
And the exciting expansion pack: "Duke Nukem 4 Dark Edition". He's not just out of bubblegum, he's also out of batteries for that flashlight.
"Duke Nukem 5: Attack Of The Nazi Demon Babes from Mars" ID hopes to also attract fans of their Wolfenstein and Doom/Quake franchises with this twist. Plus, nobody around the office had any ideas that don't involve nazis or demons. Plus, at least it will still have the demons left in for the German or French markets, after the nazi symbols and references have to be removed. (See, Return To Castle Wolfenstein.)
Or it could get sold to Bethesda, who'll add such exciting new twists as item damage (Duke's boots will need repairs after every 5 asses kicked), armours that don't actually stop much damage, etc. And a construction kit which the users can use to add such original, meaningful, in-character stuff as jedi lightsabers, black recolours of everything (hey, it's an easy to use filter in either Photoshop or Gimp), silenced portable fully-automatic nuclear howitzers, and the ever popular DD-cup naked female bodies.
As a welcome twist for nostalgic fans of their past games, the creative genius behind Morrowind's story is brought back. In Duke too, the story will again be along the lines of, "go and save the world, if you can be arsed to. No hurry. If you can't be bothered, someone else will. See if we care. It's not like the evil will happen in less than a few thousand years anyway. If it does at all, that is."
Gamers sick of being told where to go and how urgent their mission is, will undoubtedly welcome the change. Self-confessed casual gamer John Smith is quoted as saying, "Finally a game which doesn't put me under pressure. I couldn't take it any more, being told how I'm the only one who can save the world, or how urgent it is. It can make a guy incredibly stressed, you know? It made me want to curl up in a corner and cry, like when I can't find a card to move in Windows Solitaire. I was waking up at night in cold sweat, thinking that maybe the Ultimate Evil is finally succeeding while I sleep. It's a stressful life, knowing you're the big hero. Knowing that I'm a completely unimportant nobody and that nothing bad is going to happen anyway, now that's a welcome change of pace."
Re:I'm disappointed (Score:4, Funny)
Not to mention the flying. Setting a pipe bomb trap, flying up somewhere out of sight, and then detonating it when someone came through was great fun. Another good trick was to set a laser trip mine at one end of a long corridor. When someone came around it, they would see the laser and make sure not to trip it, and feel smug right up until the point you sidestepped into the laser beam at the other end of the corridor and blew them up.
Some of the guns were great. I remember playing an 8-player deathmatch in the arena level where somehow everyone had shrinkrays. At any given time, about half of the people would be tiny, and the other half would be trying to stamp on them.
Re:DNWC (Score:2, Funny)
Story be damned - it's always the most forgettable part in gaming, regardless of how well it was written. Bring the fun back
Wasn't Carmack the one who said (about FPS) that:
Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
Very true!