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PC Games (Games) Entertainment Games

Duke Nukem Forever Gameplay Footage Leaked 189

Tjeerd writes, "It seems that while 3D Realms is dead, some new footage has been leaked of Duke Nukem Forever." 3D Realms posted a brief good-bye to their website, and two of the developers have hosted screenshots and concept art from DNF on their personal blogs. Also, for those who haven't seen it yet, there's an entertaining list of things that have happened during DNF's development cycle.
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Duke Nukem Forever Gameplay Footage Leaked

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  • by SuperCharlie ( 1068072 ) on Sunday May 10, 2009 @09:20PM (#27901165)
    Sell the property to someone who will actually create something..
  • by Anonymous Coward on Sunday May 10, 2009 @09:34PM (#27901265)

    Whatever they could have released never would have lived up to the hype; maybe it's for the best.

  • DNF (Score:3, Insightful)

    by antiaktiv ( 848995 ) on Sunday May 10, 2009 @09:42PM (#27901339)
    I still haven't seen anyone joke about how in sports DNF is short for did not finish. Can we get on that?
  • by Anonymous Coward on Sunday May 10, 2009 @09:47PM (#27901371)

    I'd like to think so but I really doubt it, since it seems to have been claimed at a senior level that it's for real.

    All this gameplay vid shows is that they got the basic engine and some levels down. Creating all the levels / assets for an entire game is a lot of work and we have no indication that they achieved that.

  • by zonky ( 1153039 ) on Sunday May 10, 2009 @09:48PM (#27901383)
    So.. if you're in a position of power over a company- i.e you owe them a lot of money, you can starve the company, force bankruptcy upon it, then get their source code? Hmm. Wonder what could possibly go wrong here?
  • by Anonymous Coward on Sunday May 10, 2009 @09:55PM (#27901417)

    It's not a publicity stunt. Their site was down the entire day after the news broke, presumably from all the traffic. If it was really a super secret publicity stunt, they would have been able to plan ahead to have enough capacity on their server/network to handle all the extra traffic from the "stunt."

    There's a much simpler explanation for the leaks. All the laid off employees are now looking for new jobs. Since Duke Nukem Forever on the resume is worthless, they are now showing off their work for the game. "Hey, I worked on Duke Nukem Forever. Yes, I actually did work. Here are some samples from my time working on the game."

  • by fractoid ( 1076465 ) on Sunday May 10, 2009 @09:58PM (#27901429) Homepage
    If you're in a position of power over a company you can already extort things from them. ("You owe us six months rent, let us use your soundtrack or find a new office" works just fine under the current system.)

    The problem with using software as part of a company's hard assets, and trying to liquidate it to pay debts, is that part-built software is near useless without the people working on it. At the very least, it costs 3+ months of development time to get a new team up to speed on the codebase. I'd say it's probably more likely to actually be released if given to the dev team as 'you work on it in your own time, you can publish it'.
  • by fbjon ( 692006 ) on Sunday May 10, 2009 @10:03PM (#27901457) Homepage Journal
    There was exceptional technology, didn't you see the boobies?
  • by ShooterNeo ( 555040 ) on Sunday May 10, 2009 @10:15PM (#27901541)

    Well, from what we could see in the video, the gameplay was the same game we've been playing for years and years.

    Run up to baddies and shoot them at close range with the shotgun. Dodge the big boss's attacks while shooting at the boss with the biggest gun you have. Yawn.

  • by atraintocry ( 1183485 ) on Sunday May 10, 2009 @10:50PM (#27901761)

    The problem is that the public at large did not fund the game. If there are investors involved, the assets, however worthless, belong to them and it is their within their right to get whatever they can from them. Maybe the code itself would be worthless but there might be good gameplay ideas, etc.

    Surely the cultural loss of media like this is far greater than the cultural loss claimed by copyright proponents as due to lack of compensation.

    Can't say I disagree. Capitalism is a double-edged sword.

  • by atraintocry ( 1183485 ) on Sunday May 10, 2009 @11:19PM (#27901933)

    Definitely. It's not like 60% finished software has 60% of the value of a finished product. There's a large amount of waste.

    It's similar in the music industry. One example (out of probably hundreds of thousands) is Paul Pena's New Train...cameos by established stars, and at least one song that was already a hit ("Jet Airliner" which Steve Miller butchered). And musically just a great album, something that any label would be proud to put out.

    But Albert Grossman's ego was such that it only came out in 2000, despite being recorded in 1973.

    My friend was working on something for THQ subsidiary that will most likely will never see the light of day. I get the impression that most game code has a similar fate.

    It's unfortunate when people in creative professions have to submit to people who don't value the work outside of what it will sell for. On the other hand, many a company has been mismanaged by a creative professional who undervalued the art of business and/or compromise and thought, "I'll just be my own boss, it's not that hard". Look at Apple Records in the 70s, or Image Comics in the 90s.

  • by RyuuzakiTetsuya ( 195424 ) <taiki@c o x .net> on Sunday May 10, 2009 @11:51PM (#27902139)

    Quake was fun.

    Unlike Duke Nukem, i could play Quake over TCP/IP on Windows 95 with out mucking about with compatibility mode with WinQuake.

  • Re:Surprised (Score:5, Insightful)

    by JackieBrown ( 987087 ) on Monday May 11, 2009 @12:40AM (#27902481)

    It was cool seeing the player jumping on the beast to rip off its horn.

  • Re:DNWC (Score:5, Insightful)

    by Anonymous Coward on Monday May 11, 2009 @12:57AM (#27902549)
    The games themselves seemed more like leisure suit larry meets first person shooter.

    See, you didn't miss the point. And this is what I sorely miss from first person shooters. Duke 3D, Shadow Warrior, Redneck Rampage, Postal - all games that didn't bother trying to take themselves seriously. They were just flat out fun, with a wicked sense of humor. None of them tried to innovate, they just knew what it was they wanted to do, and do it well (and really, isn't that the whole point?).

    Nowadays it seems like all these devs are out trying to earn a damn Peabody, and you know what? It's getting OLD. I would trade every Call of Duty, Halo, Killzone, Farcry, Gears of War, et cetera, for just one more Duke.

    Story be damned - it's always the most forgettable part in gaming, regardless of how well it was written. Bring the fun back.
  • by Weedhopper ( 168515 ) on Monday May 11, 2009 @01:15AM (#27902677)

    Post mortem?

    What is there to know? This isn't brain surgery.

    Cause of death:
    Lack of Adult Supervision.

  • by Eskarel ( 565631 ) on Monday May 11, 2009 @01:28AM (#27902735)

    Duke Nukem belongs in another era, an era when parents didn't know what their kids were playing and the media ignored games.

    The reason they can't get 5 mil to finish it is because it won't sell very well. It'll end up with an AO rating(because violence aside boobies are bad in the USA) and the vast majority of resellers won't touch if with a fifty foot pole. Countries that don't have an AO rating(like Australia where I live damned South Australian AG) won't even be able to legally sell it.

    The game is about 10 years too late, and/or about 5-10 years too early. They'd have to cull everything that made it duke nukem and then you'd just end up with yet another outdated fps. I mean really what's the point. It'll be lucky if it makes 5 million dollars, let alone enough to actually have whatever stake in the product 3DR was offering to potential investors(probably a few percent) to provide reasonable ROI. The 30 million they were offered for the whole thing lock stock and barrel is the best offer they're ever going to get and they'll be out of business and DNF will be in the bin where, realistically, it belongs.

    Hopefully someone will do a post-mortem on the bloated corpse and the industry can learn some important lessons and it can at least provide some sort of positive legacy.

  • simply this (Score:5, Insightful)

    by twidarkling ( 1537077 ) on Monday May 11, 2009 @01:45AM (#27902797)

    Nostalgia. That's about it.

    Duke Nukem was an awesome game in its time. One of the classic franchises. People had it fresh in their mind when it was first announced, and were willing to wait. Then, when it was "wait a little more," they'd been patient, so what was a few more months or so? And eventually, the nostalgia merged with the time invested waiting, and imagining, and people don't want to feel like they missed an awesome game and wasted all that time. I'll admit, that's about what it amounts to for me, too.

  • by Tom ( 822 ) on Monday May 11, 2009 @02:39AM (#27903091) Homepage Journal

    And you think that would work, why?

    "Open Source" isn't a magic word. The failure rate of Open Source / Free Software projects is certainly on par with that of closed source projects. More importantly, a game needs a game designer. It needs vision and a driving force, and you can not get that by democratically agree-upon compromise solutions.

    Would Duke be as politically incorrect as he is if the project had been created in a multi-national fluid group? I doubt that.

  • by master_p ( 608214 ) on Monday May 11, 2009 @03:10AM (#27903205)

    It's not the gameplay that is important in these games, it's the atmosphere, the wow factor. In all single-player FPS, the gameplay is nothing more than shoot-the-bad-guys, but some games do it in a fun way, some are dull...

  • by Reservoir Penguin ( 611789 ) on Monday May 11, 2009 @03:56AM (#27903401)
    I spent countless hours playing duke on Kali with klos tcp/ip drivers for dos. The multilayer was much more fun than quakes. Holoduke, tripwires, dropping some pipe-bombs then luring people into an elevator and BOOM!
  • by Anonymous Coward on Monday May 11, 2009 @06:15AM (#27904013)

    Also, really the only thing novel about Duke is the humor

    Another thing that made duke nukem 3D so awesome, and that you seemed to have forgotten
    was its level of interactivity that even today is still not very commong eg:
    you could play pool, tip hookers, open closets, take a piss, watch camera's, ...
    it also had a few very unique weapons and items, that were never done before iirc in an fps game (freezer, schrinker, jet pack, scuba gear, holoduke, ...)
     
    another thing that made it also excel was that you could co-op multiplayer and that it shipped
    with a very nice engine and a complete leveleditor which had
    excellent documentation btw (kudos to ken silverman)

  • by lymond01 ( 314120 ) on Monday May 11, 2009 @11:10AM (#27907173)

    Also, really the only thing novel about Duke is the humor.

    That may be (though some of the weapons looked pretty cool and climbing on the larger bosses was neat, though not original). But humor can go a loooong way to making a run-of-the-mill game worth playing. There was a mediocre game called "Blood" back in the 90s -- kind of dark, but during multiplayer your character would shout random things -- like when you use overuse the flamethrower on one target he'd shout something like, "Burn! Burn!" and give this made cackle for about 10 seconds.

    Portal was a fun puzzle game in itself, but it was the humor that made it win the awards.

  • by ucblockhead ( 63650 ) on Monday May 11, 2009 @12:16PM (#27908391) Homepage Journal

    Not true. The other novel thing about Duke was the interactivity of the environment. I remember things like jumping up on the pool table, hearing a "clack-clack" and noticing that all the balls had moved. I remember discovering that I could shoot out the musak-spewing speakers in the supermarket.

    It also had novel weapons, like the shrink-ray, and items, like the "holo-duke" or the jet-pack. Plus, at a time when Doom gave you similar looking level after similar looking level, Duke 3d actually had levels that were different and original.

    There are a lot of good, novel things about the original Duke. It was the first FPS in which "fun" was given preference to "hottest graphics"

  • by Pervaricator General ( 1364535 ) on Monday May 11, 2009 @02:11PM (#27910293)

    (This is no different than any other creative medium, btw. Film, music, art... creators are never fully satisfied.)

    Even when they should be. I'm looking at you George Lucas...

Our business in life is not to succeed but to continue to fail in high spirits. -- Robert Louis Stevenson

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