Throwing Out the Rulebook For MMOs 245
MMORPG.com's Dana Massey asks about the possibility of throwing out the rulebook for MMOs, suggesting that the next blockbuster title in the genre will be one that ignores many of the features and conventions that have come to be standards over the years. Quoting:
"Who said that MMOs require hot bars? Who proclaimed that it's not a proper MMO unless you have quests? Blizzard took a formula that almost all MMOs had been using for years and distilled it down to addictive perfection. Love or hate WoW, it's a polished, polished title. It's no coincidence that on hardcore MMO sites, like this one, WoW is not the most hyped or trafficked game around. It's not that it's bad, but veteran MMO players don't have the same love for it, simply because we've all seen some variation of it before. The WoW community has always been a bit apart from the larger MMO community. Based purely on the number of subscribers, WoW articles should statistically annihilate every other game on this site, but they don't. A huge percentage of people who truly love WoW, I've always believed, do not know or particularly care about this whole world of MMOs out there. They're WoW players and that's it."
yes the WoW community is different - (Score:2, Funny)
Something larger than WoW? (Score:5, Funny)
The WoW community has always been a bit apart from the larger MMO community
I don't think that word means what you think it means...
Re:No Love (Score:2, Funny)
Re:Dancing Elves On Mailboxes And Cows In Skirts (Score:2, Funny)
"Hot bars"? (Score:4, Funny)
Who said that MMOs require hot bars?
Because salad bars are wimpy?
Re:Help Me Help You (Score:2, Funny)
You've got procedurally generated content in my player made content!
No, you've got player made content in my procedurally generated content!
Woah, what we have here is a unique, complex world that exists as we found it, but we can change it, defeat its challenges, and create new ones!