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The Almighty Buck Entertainment Games

On the Expectation of Value From Inexpensive Games 102

An article by game designer Ian Bogost takes a look at what type of value we attach to games, and how it relates to price. Inspiration for the article came from the complaint of a user who bought Bogost's latest game and afterward wanted a refund. The price of the game? 99 cents. Quoting: "Games aren't generally like cups of coffee; they don't get used up. They don't provide immediate gratification, but ongoing challenge and reward. This is part of what Frank Lantz means when he claims that games are not media. Yet, when we buy something for a very low price, we are conditioned to see it as expendable. What costs a dollar these days? Hardly anything. A cup of coffee. A pack of sticky notes. A Jr. Bacon Cheeseburger. A lottery ticket. Stuff we use up and discard. ... I contend that iPhone players are not so much dissatisfied as they are confused: should one treat a 99-cent game as a piece of ephemera, or as a potentially rich experience?"
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On the Expectation of Value From Inexpensive Games

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  • Not surprising (Score:4, Insightful)

    by TheSambassador ( 1134253 ) on Saturday May 30, 2009 @03:34AM (#28147799)
    This makes me think of this [penny-arcade.com]

    There's something about games where people expect to be entertained... no matter the price. It's incredible what people are willing to throw money away on, but games (and sometimes other media) tend to have strange, insanely high expectations.

    Shouldn't people expect the same amount of satisfaction out of a 99 cent cheeseburger as they would get out of a 99 cent game? This is definitely a weird phenomenon.
  • by Toonol ( 1057698 ) on Saturday May 30, 2009 @03:47AM (#28147851)
    If the consumer thought it was a bad game, he would have probably asked for a refund even if it was only ten cents. Price paid is kind of irrelevant.

    I think pretending the consumer is 'confused' about how much he values the game may just distract you from what really happened.
  • by mcrbids ( 148650 ) on Saturday May 30, 2009 @04:18AM (#28147957) Journal

    If the consumer thought it was a bad game, he would have probably asked for a refund even if it was only ten cents. Price paid is kind of irrelevant.

    Years ago, my wife and I had a yard sale. A bunch of our shiat parked in the front yard with little signs made with white masking tape and a sharpie. We had a full set of Time-Life books that were fairly recent. We figured they'd go quickly at $0.25 apiece. And while we were asked about them repeatedly, they didn't sell.

    But then we raised the price, from $0.25 to $2 apiece. Suddenly, they weren't "junk" books, they were suddenly valuable! They sold quickly, many of them "worked over" to $1 apiece.

    Most of the value you see in things around you aren't based on your assessment of the value, but rather your acceptance of the assertion of value. You value things not for their relative qualities, but for the value asserted by the salesman.

    I drive a 10-year-old Saturn 4-door car, a very common car in my town. It's very reliable, it's got a good safety record, mine has just shy of 200,000 miles on the original engine/transmission. Parts are widely available, and cheap to obtain. Even with over a decade of heavy driving and lots of miles, the exterior looks quite nice, and the interior is still together.

    By any measure, this car delivers value upon value upon value. Yet it was a cheap car, even when new! Meanwhile, a BMW commands top notch prices even though merely copying a key costs well over $100.

    Why? Well, they are a well-engineered piece of equipment, but it's definitely not 5-10x as reliable as my cheap Saturn. They are perhaps marginally safer, but certainly not 5-10x as safe as my cheap Saturn. Parts are expensive, they are expensive to repair by anybody's estimation.

    So for what reason does the BMW continue to demand such a price premium if not the simple fact that it's asserted as a high-priced car?

    And this isn't just true for cars. People assert themselves automatically, without thinking it. For example, women dress the part almost uniformly. For some reason, you can spot a cheap tramp a mile away. They dress/act "trampy". Geeks look "geeky". Assholes look rather.... "assholey".

    People go to great lengths to look the part of who they are. Nearly all of them.

  • by datajack ( 17285 ) on Saturday May 30, 2009 @04:22AM (#28147971)
    Exactly, if I bought a coffee for 99c (let's ignore the facts that I live in the UK and don't like coffee for the moment) and the coffee was undrinkable for whatever reason, I would expect a refund or fresh cup.
  • by Raph57 ( 1565749 ) on Saturday May 30, 2009 @04:38AM (#28148015)
    As an iPhone game developer myself who recently released a game (some shameless advertising: Tuzzle [apple.com]) at what I think is a very reasonable price: $0.99, I'm amazed by the negative comments I immediately received from people who didn't actually buy the game. Most of them complained about the fact that there are "only" 25 levels. Instead of putting 100 boring levels, I decided to design 25 challenging levels which would provide a few hours of entertainment. For less than the price of a cup of coffee, I still think that this is more than acceptable.
    I have the feeling that these days, only quantity matters and people got used to have everything for free with the Internet and expect impressive graphics, hours of gameplay for free...
    Is $0.99 for a few hours of fun expensive?
    - Raph
  • just anecdotaly... (Score:5, Insightful)

    by wjh31 ( 1372867 ) on Saturday May 30, 2009 @05:31AM (#28148167) Homepage
    i have gotten much more enjoyment out of games i have paid for. I spent longer playing them, enjoyed playing them more, got more involved in them etc... when compared to games i have pirated. I put this down (atleast in part) to that having paid for it ill stick with it longer, 'ive paid for it so i better play it...', so i play it a little longer, get through the couple of boring bits and so just enjoy it more. Sure there have been games ive pirated that i got as involved in as ones ive purchased, but as a proportion of the total number of games, its much less.
  • by Anonymous Coward on Saturday May 30, 2009 @06:37AM (#28148333)

    At least you'll admit you pirate some games.. unlike some people around here.

  • by Waccoon ( 1186667 ) on Saturday May 30, 2009 @07:58AM (#28148593)

    I noticed this very quickly when the downloadable game craze started with game consoles. At first, there were many, good games for $5, but now even crap is going into the $15 to $20 area.

    Despite my usual cynicism, I would assume the marketeers know what they are doing, and are increasing the prices for obvious reasons: the games sell better.

  • 99 cents (Score:3, Insightful)

    by Endo13 ( 1000782 ) on Saturday May 30, 2009 @10:11AM (#28149143)

    Honestly, at that price it's pretty tacky to be asking for a refund. And it certainly wouldn't be worth *my* time to try getting it. It may however be worth my time to get some contact info for the developer and send him a short note about my take on the game. There's at least the chance then that he might take it as constructive criticism and make a better game next time. Asking for a refund tells him nothing other than that you're a cheapskate and didn't think the game was worth $0.99.

  • by Peganthyrus ( 713645 ) on Saturday May 30, 2009 @10:39AM (#28149313) Homepage
    I have seen this exact same phenomenon for years in a completely different online market: artists offering commissions.

    When you're young and still unsure of your skills, it's really easy to promise that you'll do a full-color piece of art for something like US$5 - waaaaay too low. After all, all the other beginners are pricing like that; hell, some of the people teetering on the cusp between "fan" and "pro" are still pricing themselves like that.

    Now, artists will trade stories about their nightmare commissions; like any specialist group, we share our war stories. And the one thing I've noticed is that almost every story about a picky commissioner who demands ten rounds of changes on an finished piece is also one about a commission that's way below what the artist's time is worth.

    I avoided doing commissions for a long time. When I finally did start doing them, I looked around at the going rates and positioned myself well above the bottom, offering very limited numbers of commissions at a time. And you know what? The first set sold out like lightning. I raised my prices for the second set and they still went quick. And everyone's reaction upon getting their art was "wow!" - some people even threw in a bit more money afterwards. Nobody asked for changes, everyone knew they'd be getting my interpretation of their scenario.

    A few sets of commissions down the line, I did an experiment: instead of setting a price, I let people pay what they thought it was worth. One person who was quite broke paid about half of my usual price; the other two people in that set of commissions more than made up for her lack of funds.

    If you price yourself like a slave, people will treat you like one. Set your rates to something fair and you get treated like the skilled professional you are. All the people writing iPhone games for $.99 are hanging out a sign that says "my hard work is worth next to nothing"; it is not surprising to find consumers treating them badly.

  • Child labor laws (Score:3, Insightful)

    by tepples ( 727027 ) <tepples.gmail@com> on Saturday May 30, 2009 @11:13AM (#28149517) Homepage Journal

    Is $0.99 for a few hours of fun expensive?

    It is if you're young enough that the law prohibits you from having a job.

  • by Trepidity ( 597 ) <[gro.hsikcah] [ta] [todhsals-muiriled]> on Saturday May 30, 2009 @05:48PM (#28152787)

    I guess it depends on the level of undrinkable. If it just wasn't very good coffee, I'd shrug, not worry much about the wasted $0.99, and not go to that coffee shop again. I don't see why games should be that much different. If I don't like Bogost's $0.99 game, I won't buy his other games; if I do, I might look to see what else he's selling. Unless it was actively some sort of fraud, like he sold me a broken binary for $0.99 (analogous to a seriously unacceptable cup of coffee), I wouldn't ask for my money back.

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