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Crysis 2 Confirmed For Multiple Platforms 61

Posted by Soulskill
from the specifically,-roadrunner-and-blue-gene dept.
EA and Crytek teamed up for an announcement at E3, confirming that Crysis 2 was under development for the PC, PS3, and Xbox 360. Details are scarce (and the trailer is no help), but the game will use CryENGINE 3, which will be able to scale performance such that it will look good on consoles while still pushing the limits of PC graphics. Quoting: "When asked if that sounded like a contradiction, [Crytek's Cevat Yerli] responded that you have to think of technology as a tool that can scale. He said the game's content scales to the platform it's on. 'The PC version will look better, because of the fact that the PC can do more. It will be scaling up. But on the consoles, you're competing with console games,' he said. 'The goal is to be the best looking game on PS3 [and] the best looking game on 360 in the entire market.' On the PC front, Crysis 2 will compete with the original Crysis, which still sets the bar for PC graphics."
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Crysis 2 Confirmed For Multiple Platforms

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  • Wait (Score:5, Insightful)

    by shellster_dude (1261444) on Tuesday June 02, 2009 @03:43AM (#28178755)
    Didn't we have post running several months ago, bitching about how Crytek was going under because of all the piracy? Didn't they claim that because of the "evil pirates" there would be no sequel? Maybe I am confused, my memory isn't as good as it used to be.
  • Re:Wait (Score:5, Insightful)

    by Jurily (900488) <jurily@[ ]il.com ['gma' in gap]> on Tuesday June 02, 2009 @04:35AM (#28179019)

    Didn't we have post running several months ago, bitching about how Crytek was going under because of all the piracy? Didn't they claim that because of the "evil pirates" there would be no sequel? Maybe I am confused, my memory isn't as good as it used to be.

    Turns out they don't actually lose money every time someone copies their game, and they still get money every time someone buys it.

  • by hairyfeet (841228) <bassbeast1968&gmail,com> on Tuesday June 02, 2009 @07:18AM (#28179913) Journal

    While this is true, I can't count the number of times I've picked up a new game, installed it, and within 30 seconds of firing it up got slapped in the face that it not a multiplatform game but was in fact a console game ported to PC. In fact I would say most "multiplatform" games are exactly that.

    One word: Controls. A good control scheme for the PC and one that works well for consoles is two totally different things and sadly most "multiplatform" games just give us PC gamers crappy console controls jerry rigged for the PC. Most of the time there is little to no customization and the developers never bothered to play it without a PS3 or 360 controller in their hands so they have no idea how bad their controls suck for the PC gamer. Just picking three off the top of my head, Cold Fear, Turning Point: Fall of Liberty, and GTA:SA. Cold Fear was pretty much unplayable due to its bad console based controls, Turning point has a serious lag in the controls and sometimes refused to do a simple command like change weapons, and while GTA and GTA:VC had great layouts the ones for GTA:SA just never made you feel "in control" like the ones for GTA and VC.

    So with them saying it will be "multiplatform" from the start will already have me leery of touching it. Too many times I have been burnt by a multiplatform that is just a console game badly ported. Controlling a game with keyboard and mouse is simply too different for them to just port the game without putting in the time and thought to the controls, and if they don't? Well it'll just be another suck game that I'll end up getting in the $10 or less bin just to see if I can squeeze a few bucks worth of fun like I'm trying to do with turning point now.

  • Re:Maybe this time (Score:5, Insightful)

    by hairyfeet (841228) <bassbeast1968&gmail,com> on Tuesday June 02, 2009 @07:41AM (#28180061) Journal

    To me what is really really irritating about all this focus on graphics is while the games have gotten prettier I swear the AI seemed better five years ago than what they use now. I picked up the Medal of Honor anniversary pack recently and just got a chance to install and play the latest one Airborne. After I had piled about a dozen Nazis up by this crate that when they hid behind it let the top of their heads stick out by a good half a foot and watched with amazement when yet ANOTHER Nazi goes to stand behind the exact same crate where all his buddies bodies were piled neatly beside I thought "Geez, can you game designers spend even a little bit of time on the AI, please?"

    Look, game designers, we ain't asking for rocket scientists here, just bad guys that ain't as dumb as a stump. I personally would be happy with 2004-05 level graphics in return for some halfway decent AI. Give me a little fight, okay? And before anyone comments, yes i was playing on hard, although for most games I have stopped playing on hard and gone back to playing on regular because they just use EA style cheating to ramp up the difficulty level. You end up with bad guys that know where you are exactly even if you are hidden in the densest jungle, low level grunts that can pull off a half a mile shot with a shitty rifle, meanwhile your gun may as well be a daisy rifle for all the damage you're able to do with it.

    I just hope the law of diminishing returns will kick in on the graphics soon so designers might actually start giving us a little bit of decent AI. We have these multicore CPUs which end up doing a little of nothing or epeen physics while the bad guys trip over themselves to which one can get slaughtered next by picking the shittiest cover imaginable or not noticing they just walked into the killing fields with all their buddies lying in piles. That is seriously lame game designers, and seeing as how there have been games in the past with AI that would put up a halfway decent fight (Far Cry 1 comes to mind) it isn't like it has never been done before. Please quit wasting all the development time trying to turn our PCs into slideshows with the graphics and give us at least a halfway decent AI to fight. And no, giving us multiplayer isn't the same because if I wanted to spend all my time dealing with foul mouthed teabagging asshats and campers I would be playing Halo. I like having a little story with my killing, thanks.

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