Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
Puzzle Games (Games) Games

Scribblenauts Impresses Critics 54

Despite all the announcements for popular, big-budget game franchises at this year's E3, one of the most talked-about titles is a puzzle game for the Nintendo DS called Scribblenauts. In a hands-on preview, Joystiq described it thus: "The premise of the game is simple — you play as Maxwell, who must solve various puzzles to obtain Starites spread across 220 different levels. To execute the aforementioned solving, you write words to create objects in the world that your cartoonish hero can interact with. It's a simple concept that's bolstered by one astounding accomplishment from developer 5th Cell: Anything you can think of is in this game. (Yes, that. Yes, that too.)" They even presented it with a test of 10 words they wouldn't expect it to know or be able to represent, including lutefisk, stanchion, air, and internet, and the game passed with flying colors. The game will also allow players to edit and share levels. A trailer is available on the Scribblenauts website, and actual gameplay footage is posted at Nintendorks.
This discussion has been archived. No new comments can be posted.

Scribblenauts Impresses Critics

Comments Filter:
  • A must buy for me (Score:4, Insightful)

    by thetoadwarrior ( 1268702 ) on Saturday June 06, 2009 @07:08AM (#28231611) Homepage
    I'm surprised how little attention this received during E3. I'll definitely be ordering this if only to use it to prove you can solve all problems with poo.
  • Hmm (Score:5, Insightful)

    by ShakaUVM ( 157947 ) on Saturday June 06, 2009 @07:11AM (#28231621) Homepage Journal

    The gameplay footage was really quite interesting, but I'd give good odds that within a week of release people will have identified thousands of common words that don't work with it, or have found one word (jetpack?) that lets you solve all levels.

    If I'm wrong, though, it could be amazing.

  • Re:how many nouns? (Score:1, Insightful)

    by Anonymous Coward on Saturday June 06, 2009 @07:34AM (#28231707)

    I bet Hitler will be a (in)famous figures that wont be included.

  • Re:Impressive? (Score:5, Insightful)

    by John Betonschaar ( 178617 ) on Saturday June 06, 2009 @07:39AM (#28231733)

    You don't get it, the game isn't impressive because it's a puzzle game, but because it's a whole new idea that seems impossible to implement, but apparently works pretty well.

  • Re:Impressive? (Score:4, Insightful)

    by thetoadwarrior ( 1268702 ) on Saturday June 06, 2009 @08:27AM (#28231915) Homepage
    World of goo is very fun and might have the same very basic premise, I wouldn't say this is anything like that. World of goo is about taking one known set of tools and using them over and over to get around physics. Scribblenauts is about trying to take anything to solve a problem.

    But even if you could say Scribblenauts is exactly like World of goo, I say it's nice to have a few similar games for people, who like those games, to purchase and a clone of World of Goo is definitely better than yet another WWII shooter or yet another street racing game.
  • by TinBromide ( 921574 ) on Saturday June 06, 2009 @08:27AM (#28231917)
    Here i was hoping it'd drop bars of soap or censor bars for those items.
  • Re:Impressive? (Score:4, Insightful)

    by KDR_11k ( 778916 ) on Saturday June 06, 2009 @09:27AM (#28232251)

    AFAIK the real challenge of the game is not to get to the end but to find as many different ways as you can for solving a puzzle.

  • Re:Hmm (Score:5, Insightful)

    by JustinOpinion ( 1246824 ) on Saturday June 06, 2009 @09:30AM (#28232269)

    or have found one word (jetpack?) that lets you solve all levels.

    The review seems to suggest that solving the levels isn't necessarily the hard part. It's solving them in few moves and with interesting strategies. For instance the review says: "awarded me badges -- achievements for clever word usage".

    They have probably pre-assigned "novelty" numbers to a variety of words, based both on general frequency of usage, and also the "capability" of the word. I'm guessing that "jetpack" and "robot" and "laser rifle" will have low point values because they are so useful, whereas "treadmill" and "oasis" and "diorama" will have higher values because their usage is less obvious. The game might even keep track of words you use, and give you fewer points for re-used words, as compared to pulling out something totally new. If this is the case, then a given level will actually get more challenging as you keep replaying it, because you'll have eliminated all of the obvious strategies early on.

    The thing is this is a puzzle game. The fun comes not from just getting to the end of the game, but in trying to solve puzzles in new and interesting ways.

    Of course that may just be my imagination running wild. I'll have to actually play the game to see if they've calibrated all of this in a fun way.

To the systems programmer, users and applications serve only to provide a test load.

Working...