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Networking Entertainment Games

How Demigod's Networking Problems Were Fixed 65

The launch of Demigod was troubled by piracy and networking difficulties, which publisher Stardock worked quickly to correct. They've now released a documentary that gives a detailed look behind the scenes of diagnosing and fixing those problems. It includes meetings, interviews with the devs, and part of the bug-tracking process during a frenzied 108-hour work week.
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How Demigod's Networking Problems Were Fixed

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  • Try testing (Score:2, Funny)

    by Anonymous Coward on Sunday June 07, 2009 @07:18AM (#28240373)

    Maybe they should have made a documentary about their testing procedures instead, or would that be too short to fill even 10 minutes?

  • Awesome... (Score:3, Funny)

    by Anonymous Coward on Sunday June 07, 2009 @07:22AM (#28240383)

    ...yet another Demigod Slashvertisement.

  • by The_Quinn ( 748261 ) on Sunday June 07, 2009 @09:05AM (#28240785) Homepage
    A Government Solution:
    1. Pass regulations that don't allow buggy releases.
    2. Require dev studios to make games of each genre.
    3. Give special legal powers to developers to unionize, preventing firings, and forcing employers to deal with them.
    4. Give companies billions after they fail, and claim it was a failure of the free market.
    5. Appoint a Game Czar.
    6. Takeover the game companies, firing the company heads and appointing government stooges.
    7. Transfer ownership of the company to the government, give a minority stake to the developers.
    8. Make great games!
  • by ta bu shi da yu ( 687699 ) on Sunday June 07, 2009 @10:25PM (#28246367) Homepage

    Yeah, cause if you use the right testing methodology you will never ever have any issues with your code. Netcraft confirms it!

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