Interview With Star Wars: The Old Republic Devs 55
Kheldon points out a lengthy interview at MMO Gamer with developers from BioWare Austin about their upcoming MMO Star Wars: The Old Republic. They provide details about the game's method of storytelling, and discuss how they divide up the scenes and conversations such that one player may not always see what the player next to him does. Lead writer Daniel Erickson said, "What we wanted to do was be able to separate out people just long enough for the parts that were important for it. If you're going to go have a discussion with your dad Darth Vader, you probably want to go do that by yourself. Or, with your party, you can bring your friends with you. But you probably don't want a thousand people there, especially if a fight's gonna break out, because it wouldn't really make sense." Bioware also recently showed off the Smuggler class, and revealed that the game has hundreds of voice actors performing "hundreds of thousands of lines of dialogue."
Re:the most important question (Score:3, Informative)
You obviously are not following this game.
You will be able to choose Jedi/Sith from the start in SW:TOR just like SWG. Two key differences being that in the SW:TOR, a lot of Jedi/Sith fits with the era and they're making the classes balanced against each other - there will be no uber-class.