Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
×
PC Games (Games) Star Wars Prequels Games

Interview With Star Wars: The Old Republic Devs 55

Kheldon points out a lengthy interview at MMO Gamer with developers from BioWare Austin about their upcoming MMO Star Wars: The Old Republic. They provide details about the game's method of storytelling, and discuss how they divide up the scenes and conversations such that one player may not always see what the player next to him does. Lead writer Daniel Erickson said, "What we wanted to do was be able to separate out people just long enough for the parts that were important for it. If you're going to go have a discussion with your dad Darth Vader, you probably want to go do that by yourself. Or, with your party, you can bring your friends with you. But you probably don't want a thousand people there, especially if a fight's gonna break out, because it wouldn't really make sense." Bioware also recently showed off the Smuggler class, and revealed that the game has hundreds of voice actors performing "hundreds of thousands of lines of dialogue."
This discussion has been archived. No new comments can be posted.

Interview With Star Wars: The Old Republic Devs

Comments Filter:
  • Smuggler class (Score:5, Insightful)

    by Anonymous Coward on Sunday June 14, 2009 @04:13AM (#28325261)

    can you shoot first with these characters ?

  • by Sycraft-fu ( 314770 ) on Sunday June 14, 2009 @06:15AM (#28325593)

    In any other area of games there are plenty. There isn't a single real time strategy game, a single first person shooter, etc. Why should MMOs be any different?

    For that matter, we've seen very little in terms of what MMOs can potentially be. There hasn't been a whole lot of variety. Eve Online is one of the few that is really different, unfortunately it sucks. There is a whole lot of significant variation that could be done.

    Even withing the typical "hack and slash" type of MMO, there's no reason there can't be more than one. Different people like different things and no one MMO will focus on all of them. A simple example might be difficulty. Some MMOs, World of Warcraft would be a great example, are very forgiving. While there are things in the game that take a good deal of skill to do, the over all game has a very low barrier for entry and doesn't punish you. This is one of the reasons its popular. Ok but not everyone wants that. Some people want a game with a much steeper difficulty curve, where failure is punished. Such a game won't see the player base WoW will, but it doesn't mean that there aren't some who want to play.

    So I see nothing wrong with another MMO coming to market, so long as it is done well. It isn't as though a game "wins" and we no longer need to produce any more games of that type.

    Personally, I'm hopeful for this one. I like sci fi, and Star Wars in particular. Sony made a total hash of Galaxies, so another one is needed. Bioware is a company I have a great deal of respect for, they've produce many awesome RPGs. Also, though I'm not a huge EA fan (who now owns Bioware), they have a few successful MMOs to their name, so they know a bit about running them. Thus I'm hopeful that this may prove to be a fun game to play.

    Because really, that's all it's about. People like to whine and bitch about all kinds of things related to games in general and MMOs in particular as to what they "should" be but none of it is relevant if it doesn't relate to fun. Ultimately, the game needs to provide good enjoyment for the money. If it does that, it is a success. I don't care if it isn't "innovative", I care if I am entertained when I play it.

    One of my favourite games still is Civilization 4. It's a great game, and I say that having played Civ 3, Civ 2 and the original Civ, as well as a host of other strategy games that are related. No, it isn't original, and it's title indicates that. It is "Yet another turn based strategy game." However, it's a good one and I enjoy it.

  • Re:Got my doubts (Score:3, Insightful)

    by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Sunday June 14, 2009 @09:53AM (#28326241) Homepage Journal

    Knight of the Old Republic really only had two paths both of which you could switch from instantly at the end.

    KOTOR 2 was even worse, and it had a lot of boring dialogue to boot.

    Looks like the best SW game is still Tie Fighter. I only wish I knew whatever happened to my CD :(

  • Hmmm ... (Score:2, Insightful)

    by Xaemyl ( 88001 ) on Sunday June 14, 2009 @04:00PM (#28328633)

    I dunno. They seem to be painting themselves into a corner.

    On the one hand, they can make it where no one can be a Jedi (and who wants to play Star Wars where you CANT be a Jedi?), or they can make it where you can play Jedi (and who wants to play those other classes when you can be a ZOMGuberJediNinjaGankingn00bs)

    I forsee bad things happening with this game either way they go.

The only possible interpretation of any research whatever in the `social sciences' is: some do, some don't. -- Ernest Rutherford

Working...