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The Almighty Buck Entertainment Games

A Look At the Tech Behind Burnout Paradise 44

Posted by Soulskill
from the eight-cylinders-of-awesome dept.
Eurogamer sat down with Richard Parr and Alex Fry of Criterion Games about the evolution of the technology behind Burnout Paradise , and how they engineered a complex, open world across multiple platforms. "Criterion's method of exacting the most performance from the new architecture isn't so much about threading as such, it's all about parallelization. Rather than lump different game aspects onto different threads (where massive latencies can build as each processor waits for the other to finish its work), game code is highly optimized to make use of what processors are available at any given moment on whatever target hardware, and by choosing the all-important balance points, the experience is like-for-like on all platforms. High-level management code that is unique to each platform then processes the game code according to the hardware that is available." The first part of their Q&A session has also been posted.
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A Look At the Tech Behind Burnout Paradise

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  • by Anonymous Coward on Thursday June 18, 2009 @10:09AM (#28373495)

    how is babby formed?

    how girl get pragnent?

    answer:
    They need to do way instain mother> who kill thier babbys. becuse these babby cant frigth back it was on the news this mroing a mother in ar who had kill her three kids . they are taking the three babby back to new york too lady to rest my pary are with the father who lost his chrilden ; i am truley sorry for your lots

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